Zdexby TheHolyOneZ
44,741 classes
Class

PlayerSpawner

: MonoBehaviour : Behaviour : Component : Object : Object
FishNet.Component.Spawning.PlayerSpawner, FishNet.Runtime 0x0050 (80 B) inherited 0x0020 FishNet.Runtime.dll
0x00x0050

Members 6

OffsetSizeNameTypeFlagsDefault
0x08OnSpawnedAction<FishNet.Object.NetworkObject>Private—
0x08_playerPrefabNetworkObjectPrivate—
0x01_addToDefaultSceneboolPrivate—
0x00310x07padding / unreflected
0x08SpawnsTransform[]Public—
0x08_networkManagerNetworkManagerPrivate—
0x04_nextSpawnintPrivate—
0x004C0x04unreflected bytes to end of PlayerSpawner
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 9

SignatureFlagsNativeParams
void add_OnSpawned(Action<FishNet.Object.NetworkObject> value)Public+1 flags0x08
void remove_OnSpawned(Action<FishNet.Object.NetworkObject> value)Public+1 flags0x08
void Start()Private0x00
void OnDestroy()Private0x00
void InitializeOnce()Private0x00
void SceneManager_OnClientLoadedStartScenes(NetworkConnection conn, bool asServer)Private0x08
void SetSpawn(Transform prefab, ref Vector3& pos, ref Quaternion& rot)Private0x10
void SetSpawnUsingPrefab(Transform prefab, ref Vector3& pos, ref Quaternion& rot)Private0x10
void .ctor()Public+1 flags0x00