Zdexby TheHolyOneZ
5,372 classes
Class

UITM_TopBar_CharacterIcon_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_TopBar/ITM_TopBar_CharacterIcon.ITM_TopBar_CharacterIcon_C 0x0288 (648 B) align 8 inherited 0x0260 6 scripted vtable /Game/UI/Menu_TopBar/ITM_TopBar_CharacterIcon
0x00x0288

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ITM_CharacterDataUITM_CharacterData_C*9 flagsnullptr
0x08ITM_CharacterIconUITM_CharacterIcon_C*9 flagsnullptr
0x08SelectedCharacterAPlayerCharacter*8 flagsnullptr
0x08PlayerStateAFSDPlayerState*8 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 6

SignatureFlagsNativeParams
void FromPlayerState(APlayerState* PlayerState, APlayerCharacter* SelectedCharacter)
Script3 statements · 48 bytes of bytecode
0x0000ITM_CharacterIcon.SetFromPlayerState(PlayerState);0x002Dreturn;0x002F// end of script
Public0x10
void SetHeroData(float XP Progress, int32 Times Retired, bool IsHost, TSubclassOf<APlayerCharacter> Character)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void Update(APlayerCharacter* Character)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Character = Character;0x0012ExecuteUbergraph_ITM_TopBar_CharacterIcon(10);0x0021return;0x0023// end of script
0x08
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_TopBar_CharacterIcon(283);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnPlayerCharacterSpawned(APlayerCharacter* PlayerCharacter)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerCharacter = PlayerCharacter;0x0012ExecuteUbergraph_ITM_TopBar_CharacterIcon(452);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_ITM_TopBar_CharacterIcon(int32 EntryPoint)
Script24 statements · 478 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue = IsValid(K2Node_CustomEvent_Character);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_01DB;0x0035SelectedCharacter = K2Node_CustomEvent_Character;0x0048ITM_CharacterIcon.SetFromPlayerCharacter(nullptr);0x006DITM_CharacterData.FromPlayerCharacter(SelectedCharacter);0x009AInvalidateLayoutAndVolatility();0x00A4goto Label_01DB;0x00A9Label_00A9:0x00A9Update(PlayerState.PlayerCharacter);0x00D6K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerCharacterSpawned);0x00EDPlayerState.OnPlayerCharacterSpawned += K2Node_CreateDelegate_OutputDelegate;0x0116goto Label_01DB;0x011BCallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0133K2Node_DynamicCast_AsFSDPlayer_Controller = Cast<FSDPlayerController>(CallFunc_GetOwningPlayer_ReturnValue);0x0157K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_Controller);0x0174if (!(K2Node_DynamicCast_bSuccess)) goto Label_01DB;0x0182CallFunc_GetFSDPlayerState_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_Controller.GetFSDPlayerState();0x01ACPlayerState = CallFunc_GetFSDPlayerState_ReturnValue;0x01BFgoto Label_00A9;0x01C4Update(K2Node_CustomEvent_PlayerCharacter);0x01DBLabel_01DB:0x01DBreturn;0x01DD// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type