Zdexby TheHolyOneZ
5,372 classes
Class

UITM_TopBar_PlayerRank_C

: UFSDUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_TopBar/ITM_TopBar_PlayerRank.ITM_TopBar_PlayerRank_C 0x02C4 (708 B) align 8 inherited 0x0280 6 scripted vtable /Game/UI/Menu_TopBar/ITM_TopBar_PlayerRank
0x00x02C4

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Border_1UBorder*9 flagsnullptr
0x08DataRankUTextBlock*9 flagsnullptr
0x08Icon_BGUBorder*9 flagsnullptr
0x08Icon_CenterUBorder*9 flagsnullptr
0x08Icon_LeftUBorder*9 flagsnullptr
0x08Icon_RightUBorder*9 flagsnullptr
0x08Icon_TopUBorder*9 flagsnullptr
0x04NewVar_0int327 flags0
Inherited from UFSDUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x10OnVisibilityChangedFSDFMulticastScriptDelegate4 flags<delegate>
0x02700x08padding / unreflected
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 6

SignatureFlagsNativeParams
void FromPlayerState(APlayerState* PlayerState)
Script10 statements · 249 bytes of bytecode
0x0000K2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(PlayerState);0x0024K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_00DE;0x004FSetRankAndStars(K2Node_DynamicCast_AsFSDPlayer_State.SaveGameStateComponent.PlayerProgress.PlayerRank, K2Node_DynamicCast_AsFSDPlayer_State.SaveGameStateComponent.PlayerProgress.PlayerStars);0x00D9goto Label_00F6;0x00DELabel_00DE:0x00DESetRankAndStars(0, 0);0x00F6Label_00F6:0x00F6return;0x00F8// end of script
Public0x08
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_TopBar_PlayerRank(661);0x000Freturn;0x0011// end of script
EventPublic0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_TopBar_PlayerRank(772);0x0021return;0x0023// end of script
EventPublic0x01
void SetRankAndStars(int32 Rank, int32 Stars)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Rank = Rank;0x0012PersistentFrame.K2Node_CustomEvent_Stars = Stars;0x0024ExecuteUbergraph_ITM_TopBar_PlayerRank(1276);0x0033return;0x0035// end of script
0x08
void OnPlayerProgressChanged(AFSDPlayerState* PlayerState, const FPlayerProgress& Progress)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerState = PlayerState;0x0012PersistentFrame.K2Node_CustomEvent_Progress = Progress;0x0024ExecuteUbergraph_ITM_TopBar_PlayerRank(1398);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_ITM_TopBar_PlayerRank(int32 EntryPoint)
Script52 statements · 1,425 bytes of bytecode
0x0000PushFlow(Label_058E);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetFSDPlayerState_ReturnValue = GetFSDPlayerState();0x0023FromPlayerState(CallFunc_GetFSDPlayerState_ReturnValue);0x003APopFlow();0x003BLabel_003B:0x003BPushFlow(Label_0190);0x0040/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(18, this, CallFunc_MenuColors_OutputColor_4);0x0070K2Node_MakeArray_Array = {Icon_Left, Icon_Top, Icon_Right};0x0096/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(19, this, CallFunc_MenuColors_OutputColor_5);0x00C6/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Variable, CallFunc_Array_Get_Item);0x0101CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable, K2Node_CustomEvent_Stars);0x0127Temp_bool_Variable = CallFunc_Less_IntInt_ReturnValue;0x013ACallFunc_Array_Get_Item.SetBrushColor(Switch(Temp_bool_Variable, false => CallFunc_MenuColors_OutputColor_5, true => CallFunc_MenuColors_OutputColor_4, default => K2Node_Select_Default));0x018FPopFlow();0x0190Label_0190:0x0190CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x01BATemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x01D5Label_01D5:0x01D5K2Node_MakeArray_Array = {Icon_Left, Icon_Top, Icon_Right};0x01FBCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x0236CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0260CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x0286if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0290goto Label_003B;0x0295K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerProgressChanged);0x02ACCallFunc_GetFSDPlayerState_ReturnValue_1 = GetFSDPlayerState();0x02C0CallFunc_GetFSDPlayerState_ReturnValue_1.SaveGameStateComponent.OnPlayerProgressChanged += K2Node_CreateDelegate_OutputDelegate;0x02FFgoto Label_000F;0x0304/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(18, this, CallFunc_MenuColors_OutputColor_3);0x0334Icon_Center.SetBrushColor(CallFunc_MenuColors_OutputColor_3);0x035D/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(19, this, CallFunc_MenuColors_OutputColor_2);0x038DIcon_Right.SetBrushColor(CallFunc_MenuColors_OutputColor_2);0x03B6Icon_Left.SetBrushColor(CallFunc_MenuColors_OutputColor_2);0x03DFIcon_Top.SetBrushColor(CallFunc_MenuColors_OutputColor_2);0x0408/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(8, this, CallFunc_MenuColors_OutputColor);0x0438K2Node_MakeStruct_SlateColor.SpecifiedColor = CallFunc_MenuColors_OutputColor;0x045CK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x0479DataRank.SetColorAndOpacity(K2Node_MakeStruct_SlateColor);0x04A2/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(9, this, CallFunc_MenuColors_OutputColor_1);0x04D2Icon_BG.SetBrushColor(CallFunc_MenuColors_OutputColor_1);0x04FBPopFlow();0x04FCCallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(K2Node_CustomEvent_Rank, false, false, 1, 324);0x052DDataRank.SetText(CallFunc_Conv_IntToText_ReturnValue);0x055ATemp_int_Variable = 0;0x0571goto Label_01D5;0x0576FromPlayerState(K2Node_CustomEvent_PlayerState);0x058DPopFlow();0x058ELabel_058E:0x058Ereturn;0x0590// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type