Zdexby TheHolyOneZ
5,372 classes
Class

UITM_TopBar_CharacterLevel_C

: UFSDUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_TopBar/ITM_TopBar_CharacterLevel.ITM_TopBar_CharacterLevel_C 0x02A8 (680 B) align 8 inherited 0x0280 7 scripted vtable /Game/UI/Menu_TopBar/ITM_TopBar_CharacterLevel
0x00x02A8

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CharacterLevelUTextBlock*9 flagsnullptr
0x08LevelBGUBorder*9 flagsnullptr
0x08LineBoxUHorizontalBox*9 flagsnullptr
0x04Widthfloat7 flags100
0x04Right Paddingfloat7 flags10
Inherited from UFSDUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x10OnVisibilityChangedFSDFMulticastScriptDelegate4 flags<delegate>
0x02700x08padding / unreflected
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 7

SignatureFlagsNativeParams
void FromPlayerState(APlayerState* PlayerState)
Script17 statements · 293 bytes of bytecode
0x0000PushFlow(Label_0122);0x0005PushFlow(Label_010E);0x000AK2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(PlayerState);0x002EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x004Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0055CallFunc_GetSelectCharacterProgress_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_State.GetSelectCharacterProgress();0x0087CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetSelectCharacterProgress_ReturnValue.characterID);0x00ADif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00B7CallFunc_GetSelectCharacterProgress_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_State.GetSelectCharacterProgress();0x00E9SetCharacterLevel(CallFunc_GetSelectCharacterProgress_ReturnValue.Level);0x0109goto Label_0122;0x010ELabel_010E:0x010ESetCharacterLevel(1);0x0121PopFlow();0x0122Label_0122:0x0122return;0x0124// end of script
Public0x08
void SetCharacterLevel(int32 CharacterLevel)
Script4 statements · 97 bytes of bytecode
0x0000CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CharacterLevel, false, false, 1, 324);0x0031CharacterLevel.SetText(CallFunc_Conv_IntToText_ReturnValue);0x005Ereturn;0x0060// end of script
Public0x04
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_TopBar_CharacterLevel(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnPlayerCharacterSpawned(APlayerCharacter* PlayerCharacter)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerCharacter = PlayerCharacter;0x0012ExecuteUbergraph_ITM_TopBar_CharacterLevel(456);0x0021return;0x0023// end of script
0x08
void OnCharacterStatsChanged_Event(AFSDPlayerState* PlayerState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerState = PlayerState;0x0012ExecuteUbergraph_ITM_TopBar_CharacterLevel(504);0x0021return;0x0023// end of script
0x08
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_TopBar_CharacterLevel(833);0x0021return;0x0023// end of script
EventPublic0x01
void ExecuteUbergraph_ITM_TopBar_CharacterLevel(int32 EntryPoint)
Script38 statements · 841 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetFSDPlayerState_ReturnValue = GetFSDPlayerState();0x001EFromPlayerState(CallFunc_GetFSDPlayerState_ReturnValue);0x0035K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerCharacterSpawned);0x004CCallFunc_GetFSDPlayerState_ReturnValue_1 = GetFSDPlayerState();0x0060CallFunc_GetFSDPlayerState_ReturnValue_1.OnPlayerCharacterSpawned += K2Node_CreateDelegate_OutputDelegate;0x0089K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnCharacterStatsChanged_Event);0x00A0CallFunc_GetFSDPlayerState_ReturnValue_3 = GetFSDPlayerState();0x00B4CallFunc_GetFSDPlayerState_ReturnValue_3.SaveGameStateComponent.OnCharacterStatsChanged += K2Node_CreateDelegate_OutputDelegate_1;0x00F3goto Label_0346;0x00F8Label_00F8:0x00F8CallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(LevelBG);0x0115CallFunc_GetSize_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue.GetSize();0x0147BreakVector2D(CallFunc_GetSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x016CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(Width, CallFunc_BreakVector2D_Y);0x019ACallFunc_SlotAsCanvasSlot_ReturnValue.SetSize(CallFunc_MakeVector2D_ReturnValue);0x01C3goto Label_0346;0x01C8CallFunc_GetFSDPlayerState_ReturnValue_2 = GetFSDPlayerState();0x01DCFromPlayerState(CallFunc_GetFSDPlayerState_ReturnValue_2);0x01F3goto Label_0346;0x01F8FromPlayerState(K2Node_CustomEvent_PlayerState);0x020Fgoto Label_0346;0x0214Label_0214:0x0214K2Node_MakeStruct_Margin.Left = 0f;0x0234K2Node_MakeStruct_Margin.Top = 0f;0x0254K2Node_MakeStruct_Margin.Right = Right Padding;0x0278K2Node_MakeStruct_Margin.Bottom = 0f;0x0298CallFunc_SlotAsBorderSlot_ReturnValue = SlotAsBorderSlot(LineBox);0x02B5CallFunc_SlotAsBorderSlot_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x02DEgoto Label_00F8;0x02E3Label_02E3:0x02E3/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(20, this, CallFunc_MenuColors_OutputColor);0x0313LevelBG.SetBrushColor(CallFunc_MenuColors_OutputColor);0x033Cgoto Label_0214;0x0341goto Label_02E3;0x0346Label_0346:0x0346return;0x0348// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type