0x00x02A8
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | CharacterLevel | UTextBlock* | 9 flags | nullptr | |
| 0x08 | LevelBG | UBorder* | 9 flags | nullptr | |
| 0x08 | LineBox | UHorizontalBox* | 9 flags | nullptr | |
| 0x04 | Width | float | 7 flags | 100 | |
| 0x04 | Right Padding | float | 7 flags | 10 |
Inherited from UFSDUserWidget 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnVisibilityChangedFSD | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0270 | 0x08 | padding / unreflected | |||
| 0x08 | Character | APlayerCharacter* | TransientProtected+7 flags | nullptr | |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x28 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2} | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0178 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+2 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bSupportsKeyboardFocus : 1bit 0 | bool | Deprecated+3 flags | true | |
| 0x01 | bIsFocusable : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 4 | bool | 3 flags | true | |
| 0x01E5 | 0x0B | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x01F1 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 4 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 4 flags | <delegate> | |
| 0x1C | RenderTransform | FWidgetTransform | 5 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x08 | RenderTransformPivot | FVector2D | 8 flags | {X=0.5, Y=0.5} | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x00B5 | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x01 | bIsVolatile : 1bit 0 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | uint8 | 9 flags | 1 | |
| 0x01 | Clipping | EWidgetClipping | 6 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 6 flags | Visible | |
| 0x04 | RenderOpacity | float | 6 flags | 1 | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x00D1 | 0x27 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+2 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void FromPlayerState(APlayerState* PlayerState)Script17 statements · 293 bytes of bytecode0x0000PushFlow(Label_0122);0x0005PushFlow(Label_010E);0x000AK2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(PlayerState);0x002EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x004Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0055CallFunc_GetSelectCharacterProgress_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_State.GetSelectCharacterProgress();0x0087CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetSelectCharacterProgress_ReturnValue.characterID);0x00ADif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00B7CallFunc_GetSelectCharacterProgress_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_State.GetSelectCharacterProgress();0x00E9SetCharacterLevel(CallFunc_GetSelectCharacterProgress_ReturnValue.Level);0x0109goto Label_0122;0x010ELabel_010E:0x010ESetCharacterLevel(1);0x0121PopFlow();0x0122Label_0122:0x0122return;0x0124// end of script | Public | 0x08 | |
void SetCharacterLevel(int32 CharacterLevel)Script4 statements · 97 bytes of bytecode0x0000CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CharacterLevel, false, false, 1, 324);0x0031CharacterLevel.SetText(CallFunc_Conv_IntToText_ReturnValue);0x005Ereturn;0x0060// end of script | Public | 0x04 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_TopBar_CharacterLevel(10);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void OnPlayerCharacterSpawned(APlayerCharacter* PlayerCharacter)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_PlayerCharacter = PlayerCharacter;0x0012ExecuteUbergraph_ITM_TopBar_CharacterLevel(456);0x0021return;0x0023// end of script | 0x08 | ||
void OnCharacterStatsChanged_Event(AFSDPlayerState* PlayerState)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_PlayerState = PlayerState;0x0012ExecuteUbergraph_ITM_TopBar_CharacterLevel(504);0x0021return;0x0023// end of script | 0x08 | ||
void PreConstruct(bool IsDesignTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_TopBar_CharacterLevel(833);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_ITM_TopBar_CharacterLevel(int32 EntryPoint)Script38 statements · 841 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_GetFSDPlayerState_ReturnValue = GetFSDPlayerState();0x001EFromPlayerState(CallFunc_GetFSDPlayerState_ReturnValue);0x0035K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerCharacterSpawned);0x004CCallFunc_GetFSDPlayerState_ReturnValue_1 = GetFSDPlayerState();0x0060CallFunc_GetFSDPlayerState_ReturnValue_1.OnPlayerCharacterSpawned += K2Node_CreateDelegate_OutputDelegate;0x0089K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnCharacterStatsChanged_Event);0x00A0CallFunc_GetFSDPlayerState_ReturnValue_3 = GetFSDPlayerState();0x00B4CallFunc_GetFSDPlayerState_ReturnValue_3.SaveGameStateComponent.OnCharacterStatsChanged += K2Node_CreateDelegate_OutputDelegate_1;0x00F3goto Label_0346;0x00F8Label_00F8:0x00F8CallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(LevelBG);0x0115CallFunc_GetSize_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue.GetSize();0x0147BreakVector2D(CallFunc_GetSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x016CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(Width, CallFunc_BreakVector2D_Y);0x019ACallFunc_SlotAsCanvasSlot_ReturnValue.SetSize(CallFunc_MakeVector2D_ReturnValue);0x01C3goto Label_0346;0x01C8CallFunc_GetFSDPlayerState_ReturnValue_2 = GetFSDPlayerState();0x01DCFromPlayerState(CallFunc_GetFSDPlayerState_ReturnValue_2);0x01F3goto Label_0346;0x01F8FromPlayerState(K2Node_CustomEvent_PlayerState);0x020Fgoto Label_0346;0x0214Label_0214:0x0214K2Node_MakeStruct_Margin.Left = 0f;0x0234K2Node_MakeStruct_Margin.Top = 0f;0x0254K2Node_MakeStruct_Margin.Right = Right Padding;0x0278K2Node_MakeStruct_Margin.Bottom = 0f;0x0298CallFunc_SlotAsBorderSlot_ReturnValue = SlotAsBorderSlot(LineBox);0x02B5CallFunc_SlotAsBorderSlot_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x02DEgoto Label_00F8;0x02E3Label_02E3:0x02E3/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(20, this, CallFunc_MenuColors_OutputColor);0x0313LevelBG.SetBrushColor(CallFunc_MenuColors_OutputColor);0x033Cgoto Label_0214;0x0341goto Label_02E3;0x0346Label_0346:0x0346return;0x0348// end of script | Final | 0x04 |