0x00x0208
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnEquippedPerksChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnItemUpgradeCrafted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnItemUpgradeUnequipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerProgressChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLoadoutChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterStatsChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCreditsChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | Credits | int32 | NetTransient+9 flags | 0 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x10 | EquippedPerks | TArray<FSaveGameStatePerkItem> | TransientProtected+2 flags | [] | |
| 0x08 | VictoryPose | UVictoryPose* | NetTransient+8 flags | nullptr | |
| 0x84 | EquippedLoadout | FItemLoadout | TransientProtected+2 flags | {PrimaryWeapon={A=0, B=0, C=0, D=0}, SecondaryWeapon={A=0, … | |
| 0x14 | ActiveCampaignMission | FActiveCampaingMission | NetTransient+4 flags | {HasMission=false, GlobalSeed={RandomSeed=-1, Season=1, Map… | |
| 0x01D8 | 0x08 | padding / unreflected | |||
| 0x10 | ItemUpgradeSelections | TArray<FItemUpgradeSelection> | NetTransient+4 flags | [] | |
| 0x08 | PlayerProgress | FPlayerProgress | NetTransient+6 flags | {PlayerRank=0, PlayerStars=0} | |
| 0x10 | CharacterStats | TArray<FCharacterProgress> | NetTransient+6 flags | [] | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetCampaign() | FinalNative+1 flags | 0x00 | |
| void Server_SetVictoryPose(UVictoryPose* pose) | NativeEvent+1 flags | 0x08 | |
| void Server_SetPlayerProgress(const FPlayerProgress& Progress) | NativeEvent+1 flags | 0x08 | |
| void Server_SetLoadout(const FItemLoadout& Loadout, const TArray<FItemUpgradeSelection>& weaponLoadouts) | NativeEvent+1 flags | 0x98 | |
| void Server_SetEquippedPerks(const TArray<FSaveGameStatePerkItem>& perks) | NativeEvent+1 flags | 0x10 | |
| void Server_SetCredits(int32 amount) | NativeEvent+1 flags | 0x04 | |
| void Server_SetCharacterStats(const TArray<FCharacterProgress>& Stats) | NativeEvent+1 flags | 0x10 | |
| void Server_SetActiveCampaignMission(const FActiveCampaingMission& Data) | NativeEvent+1 flags | 0x14 | |
| void RefreshLoadoutFromSave(UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x08 | |
| void OnRep_PlayerProgress() | FinalNative+1 flags | 0x00 | |
| void OnRep_ItemUpgradeSelections() | FinalNative+1 flags | 0x00 | |
| void OnRep_Credits() | FinalNative+1 flags | 0x00 | |
| void OnRep_CharacterStats() | FinalNative+1 flags | 0x00 | |
| void OnRep_ActiveCampaignMission() | FinalNative+1 flags | 0x00 | |
| void ItemUpgradeEquipSignature__DelegateSignature(TSubclassOf<AActor> itemClass, UItemUpgrade* Upgrade) | Public | 0x10 | |
| void ItemUpgradeCraftSignature__DelegateSignature(UItemUpgrade* Upgrade) | Public | 0x08 | |
| bool IsActiveCampaignMission(UGeneratedMission* mission) | FinalNative+1 flags | 0x09 | |
| FCharacterProgress GetCharacterStat(UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x28 | |
| void CreditsChangedDelegate__DelegateSignature() | Public | 0x00 |