Zdexby TheHolyOneZ
5,372 classes
Class

USaveGameStateComponent

: UActorComponent : UObject
/Script/FSD.SaveGameStateComponent 0x0208 (520 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0208

Members 15

OffsetSizeNameTypeFlagsDefault
0x10OnEquippedPerksChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnItemUpgradeCraftedFMulticastScriptDelegate4 flags<delegate>
0x10OnItemUpgradeUnequippedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerProgressChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnLoadoutChangedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterStatsChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCreditsChangedFMulticastScriptDelegate4 flags<delegate>
0x04Creditsint32NetTransient+9 flags0
0x01240x04padding / unreflected
0x10EquippedPerksTArray<FSaveGameStatePerkItem>TransientProtected+2 flags[]
0x08VictoryPoseUVictoryPose*NetTransient+8 flagsnullptr
0x84EquippedLoadoutFItemLoadoutTransientProtected+2 flags{PrimaryWeapon={A=0, B=0, C=0, D=0}, SecondaryWeapon={A=0, …
0x14ActiveCampaignMissionFActiveCampaingMissionNetTransient+4 flags{HasMission=false, GlobalSeed={RandomSeed=-1, Season=1, Map…
0x01D80x08padding / unreflected
0x10ItemUpgradeSelectionsTArray<FItemUpgradeSelection>NetTransient+4 flags[]
0x08PlayerProgressFPlayerProgressNetTransient+6 flags{PlayerRank=0, PlayerStars=0}
0x10CharacterStatsTArray<FCharacterProgress>NetTransient+6 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 19

SignatureFlagsNativeParams
void SetCampaign()FinalNative+1 flags0x00
void Server_SetVictoryPose(UVictoryPose* pose)NativeEvent+1 flags0x08
void Server_SetPlayerProgress(const FPlayerProgress& Progress)NativeEvent+1 flags0x08
void Server_SetLoadout(const FItemLoadout& Loadout, const TArray<FItemUpgradeSelection>& weaponLoadouts)NativeEvent+1 flags0x98
void Server_SetEquippedPerks(const TArray<FSaveGameStatePerkItem>& perks)NativeEvent+1 flags0x10
void Server_SetCredits(int32 amount)NativeEvent+1 flags0x04
void Server_SetCharacterStats(const TArray<FCharacterProgress>& Stats)NativeEvent+1 flags0x10
void Server_SetActiveCampaignMission(const FActiveCampaingMission& Data)NativeEvent+1 flags0x14
void RefreshLoadoutFromSave(UPlayerCharacterID* characterID)FinalNative+1 flags0x08
void OnRep_PlayerProgress()FinalNative+1 flags0x00
void OnRep_ItemUpgradeSelections()FinalNative+1 flags0x00
void OnRep_Credits()FinalNative+1 flags0x00
void OnRep_CharacterStats()FinalNative+1 flags0x00
void OnRep_ActiveCampaignMission()FinalNative+1 flags0x00
void ItemUpgradeEquipSignature__DelegateSignature(TSubclassOf<AActor> itemClass, UItemUpgrade* Upgrade)Public0x10
void ItemUpgradeCraftSignature__DelegateSignature(UItemUpgrade* Upgrade)Public0x08
bool IsActiveCampaignMission(UGeneratedMission* mission)FinalNative+1 flags0x09
FCharacterProgress GetCharacterStat(UPlayerCharacterID* characterID)FinalNative+1 flags0x28
void CreditsChangedDelegate__DelegateSignature()Public0x00

Used by 1

types with a member, parameter or interface of this type