Zdexby TheHolyOneZ
5,372 classes
Class

UMENU_SpaceRigTemplate_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_TopBar/MENU_SpaceRigTemplate.MENU_SpaceRigTemplate_C 0x0378 (888 B) align 8 inherited 0x0260 21 scripted vtable /Game/UI/Menu_TopBar/MENU_SpaceRigTemplate
0x00x0378

Members 33

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AnimHideTopBarUWidgetAnimation*Transient+7 flagsnullptr
0x08FadeInUWidgetAnimation*Transient+7 flagsnullptr
0x08BackForegroundUImage*9 flagsnullptr
0x08Basic_Popup_YesNoPromptUBasic_Popup_YesNoPrompt_C*9 flagsnullptr
0x08BottomCenterUNamedSlot*9 flagsnullptr
0x08BottomLeftUNamedSlot*9 flagsnullptr
0x08ButtonsGoHereUNamedSlot*9 flagsnullptr
0x08CloseButtonUBasic_ButtonScalable2_C*9 flagsnullptr
0x08CreditsCounterUITM_TopBar_ResourceCounter_C*9 flagsnullptr
0x08ITEM_CharacterInfoUITM_TopBar_CharacterIcon_C*9 flagsnullptr
0x08ITEM_TopBar_PlayerRankUITM_TopBar_PlayerRank_C*9 flagsnullptr
0x08ITM_MenuBackgroundUITM_MenuBackground_C*9 flagsnullptr
0x08ITM_ServerList_Entry_PlayerIconsUITM_ServerList_Entry_PlayerIcons_C*9 flagsnullptr
0x08ITM_TopBar_CharacterLevelUITM_TopBar_CharacterLevel_C*9 flagsnullptr
0x08ITM_TopBar_ResourceCounter_C_1UITM_TopBar_ResourceCounter_C*9 flagsnullptr
0x08ITM_TopBar_ResourcesUITM_TopBar_Resources_C*9 flagsnullptr
0x08LoadoutGoesHereUNamedSlot*9 flagsnullptr
0x08Lobby_BarTop_CountdownULobby_BarTop_Countdown_C*9 flagsnullptr
0x08PlatformSafeZoneUSafeZone*9 flagsnullptr
0x08PlayerSpeaking_ListUUI_PlayerSpeaking_List_C*9 flagsnullptr
0x08ResourceBGUBorder*9 flagsnullptr
0x01ShowCloseButtonbool5 flagstrue
0x03210x07padding / unreflected
0x08PlayerStateAFSDPlayerState*8 flagsnullptr
0x01ShowBackgroundBlurbool5 flagstrue
0x03310x07padding / unreflected
0x10OnClosedClickedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10AdditionalResourcesTArray<UResourceData*>2 flags[]
0x01IsCloseBackbool6 flagsfalse
0x03590x07padding / unreflected
0x10OnBackClickedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01ShowPlayersSpeakingbool6 flagstrue
0x03710x03padding / unreflected
0x04PlayersSpeakingOffsetYfloat7 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 21

SignatureFlagsNativeParams
void IsCloseButtonVisible(const bool& Visible)
Script3 statements · 22 bytes of bytecode
0x0000Visible = ShowCloseButton;0x0013return;0x0015// end of script
Public0x01
void SetBackMode(bool Close Is Back)
Script12 statements · 524 bytes of bytecode
0x0000IsCloseBack = Close Is Back;0x0013Temp_text_Variable = FText::FromStringTable("/Game/Game/Text/UI.UI", "Back_Controller");0x0057Temp_text_Variable_1 = FText::FromStringTable("/Game/Game/Text/UI.UI", "Close_Controller");0x009CTemp_text_Variable_2 = FText::FromStringTable("/Game/Game/Text/UI.UI", "Back");0x00D5Temp_text_Variable_3 = FText::FromStringTable("/Game/Game/Text/UI.UI", "Close");0x010FTemp_bool_Variable = IsCloseBack;0x0122Temp_bool_Variable_1 = IsCloseBack;0x0135CallFunc_TextToUpper_ReturnValue = TextToUpper(Switch(Temp_bool_Variable, false => Temp_text_Variable_1, true => Temp_text_Variable, default => K2Node_Select_Default));0x0186CallFunc_TextToUpper_ReturnValue_1 = TextToUpper(Switch(Temp_bool_Variable_1, false => Temp_text_Variable_3, true => Temp_text_Variable_2, default => K2Node_Select_Default_1));0x01D7CloseButton.SetText(CallFunc_TextToUpper_ReturnValue_1, CallFunc_TextToUpper_ReturnValue);0x0209return;0x020B// end of script
Public0x01
void UpdatePlayerCount()
Script37 statements · 910 bytes of bytecode
0x0000PushFlow(Label_038B);0x0005IsTearingDown(this, CallFunc_IsTearingDown_isTearingDown);0x0019CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsTearingDown_isTearingDown);0x0036if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0040PushFlow(Label_030D);0x0045Temp_int_Loop_Counter_Variable = 0;0x005CTemp_int_Array_Index_Variable = 0;0x0073Label_0073:0x0073CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0088CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x00D9CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00FFif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0109Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0124PushFlow(Label_0341);0x0129CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0141CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0156/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01A7CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, CallFunc_GetOwningPlayer_ReturnValue.PlayerState);0x01E3if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x01EDCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0202/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0253K2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(CallFunc_Array_Get_Item);0x0277K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x0294if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x029ECallFunc_GetSelectedCharacterID_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_State.GetSelectedCharacterID();0x02C8CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Players, CallFunc_GetSelectedCharacterID_ReturnValue);0x030CPopFlow();0x030DLabel_030D:0x030DITM_ServerList_Entry_PlayerIcons.SetNumPlayers(3, Players, false);0x0340PopFlow();0x0341Label_0341:0x0341CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x036BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0386goto Label_0073;0x038BLabel_038B:0x038Breturn;0x038D// end of script
Public0x00
void SetCloseButtonVisible(bool ShowCloseButton)
Script7 statements · 170 bytes of bytecode
0x0000ShowCloseButton = ShowCloseButton;0x0013Temp_byte_Variable = 0;0x0027Temp_byte_Variable_1 = 1;0x003BTemp_bool_Variable = ShowCloseButton;0x004ECloseButton.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x00A7return;0x00A9// end of script
Public0x01
void Finished_ED75AEDE411AF062E427D788A257F78D()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MENU_SpaceRigTemplate(470);0x000Freturn;0x0011// end of script
0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(884);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MENU_SpaceRigTemplate(1231);0x000Freturn;0x0011// end of script
EventPublic0x00
void Refresh()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MENU_SpaceRigTemplate(1821);0x000Freturn;0x0011// end of script
0x00
void BndEvt__CloseButton_K2Node_ComponentBoundEvent_12_OnClicked__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MENU_SpaceRigTemplate(2022);0x000Freturn;0x0011// end of script
0x00
void OnCreditsChanged_Event(int32 Credits)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Credits = Credits;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2037);0x0021return;0x0023// end of script
0x04
void OnPlayerJoined_Event(AFSDPlayerState* PlayerState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerState_1 = PlayerState;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2120);0x0021return;0x0023// end of script
0x08
void OnPlayerLeave_Event(AFSDPlayerState* PlayerState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerState = PlayerState;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2158);0x0021return;0x0023// end of script
0x08
void OnSelectedCharacterChanged_Event(TSubclassOf<APlayerCharacter> NewCharacter)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewCharacter_1 = NewCharacter;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2251);0x0021return;0x0023// end of script
0x08
void Setup Player Events(APlayerState* NewPlayer)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewPlayer = NewPlayer;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2306);0x0021return;0x0023// end of script
0x08
void OnSelectedCharacterChanged(TSubclassOf<APlayerCharacter> NewCharacter)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewCharacter = NewCharacter;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2446);0x0021return;0x0023// end of script
0x08
void Click Close Button()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MENU_SpaceRigTemplate(2500);0x000Freturn;0x0011// end of script
0x00
void PlayFadeIn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MENU_SpaceRigTemplate(2505);0x000Freturn;0x0011// end of script
0x00
void AnimateTopBarVisible(bool InVisible)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InVisible = InVisible;0x0012ExecuteUbergraph_MENU_SpaceRigTemplate(2775);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_MENU_SpaceRigTemplate(int32 EntryPoint)
Script136 statements · 2,864 bytes of bytecode
0x0000PushFlow(Label_0B2D);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetOwningPlayer_ReturnValue_1 = GetOwningPlayer();0x0027K2Node_DynamicCast_AsFSDPlayer_State_1 = Cast<FSDPlayerState>(CallFunc_GetOwningPlayer_ReturnValue_1.PlayerState);0x0061K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State_1);0x007Eif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0170;0x008CK2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnSelectedCharacterChanged_Event);0x00A3K2Node_DynamicCast_AsFSDPlayer_State_1.OnSelectedCharacterChanged += K2Node_CreateDelegate_OutputDelegate_3;0x00CCCallFunc_GetChildAt_ReturnValue = LoadoutGoesHere.GetChildAt(0);0x00FBK2Node_DynamicCast_AsITM_Loadout_Selector_Bar = Cast<ITM_LoadoutSelectorBar_C>(CallFunc_GetChildAt_ReturnValue);0x011FK2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsITM_Loadout_Selector_Bar);0x013Cif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0146K2Node_DynamicCast_AsITM_Loadout_Selector_Bar.YesNoPopup = Basic_Popup_YesNoPrompt;0x016FPopFlow();0x0170Label_0170:0x0170Delay(this, 0.2f, LatentActionInfo{0xF, 1901043949, FName(ExecuteUbergraph_MENU_SpaceRigTemplate), this});0x01A6PopFlow();0x01A7ITEM_CharacterInfo.FromPlayerState(PlayerState, nullptr);0x01D5PopFlow();0x01D6BackForeground.SetVisibility(1);0x01FCPopFlow();0x01FDLabel_01FD:0x01FDPushFlow(Label_026C);0x0202/Script/Engine.Default__KismetArrayLibrary.Array_Get(AdditionalResources, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x023DITM_TopBar_Resources.AddResource(CallFunc_Array_Get_Item, true);0x026BPopFlow();0x026CLabel_026C:0x026CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0296Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02B1Label_02B1:0x02B1CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(AdditionalResources);0x02ECCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0312if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x031CTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0337goto Label_01FD;0x033CLabel_033C:0x033CTemp_int_Array_Index_Variable = 0;0x0353goto Label_02B1;0x0358Label_0358:0x0358Temp_int_Loop_Counter_Variable = 0;0x036Fgoto Label_033C;0x0374/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(9, this, CallFunc_MenuColors_OutputColor);0x03A4ResourceBG.SetBrushColor(CallFunc_MenuColors_OutputColor);0x03CDTemp_byte_Variable = 1;0x03E1Temp_byte_Variable_1 = 4;0x03F5Temp_bool_Variable = ShowBackgroundBlur;0x0408ITM_MenuBackground.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x0461SetCloseButtonVisible(ShowCloseButton);0x0478/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(PlayerSpeaking_List, 1, 4, ShowPlayersSpeaking, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x04CEPopFlow();0x04CFPushFlow(Label_04D9);0x04D4goto Label_0358;0x04D9Label_04D9:0x04D9Refresh();0x04E7K2Node_CreateDelegate_OutputDelegate.Bind(this, OnCreditsChanged_Event);0x04FECallFunc_GetFSDSaveGame_ReturnValue_1 = GetFSDSaveGame(this);0x0513CallFunc_GetFSDSaveGame_ReturnValue_1.OnCreditsChanged += K2Node_CreateDelegate_OutputDelegate;0x053CCallFunc_GetFSDSaveGame_ReturnValue_2 = GetFSDSaveGame(this);0x0551OnCreditsChanged_Event(CallFunc_GetFSDSaveGame_ReturnValue_2.Credits);0x057EK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnPlayerJoined_Event);0x0595CallFunc_GetFSDGameState_ReturnValue = GetFSDGameState(this);0x05AACallFunc_GetFSDGameState_ReturnValue.OnPlayerJoined += K2Node_CreateDelegate_OutputDelegate_1;0x05D3K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnPlayerLeave_Event);0x05EACallFunc_GetFSDGameState_ReturnValue_1 = GetFSDGameState(this);0x05FFCallFunc_GetFSDGameState_ReturnValue_1.OnPlayerLeave += K2Node_CreateDelegate_OutputDelegate_2;0x0628goto Label_000F;0x062DLabel_062D:0x062DSetCloseButtonVisible(ShowCloseButton);0x0644ITEM_TopBar_PlayerRank.FromPlayerState(PlayerState);0x0671ITEM_CharacterInfo.FromPlayerState(PlayerState, nullptr);0x069FITM_TopBar_CharacterLevel.FromPlayerState(PlayerState);0x06CCCallFunc_GetFSDSaveGame_ReturnValue = GetFSDSaveGame(this);0x06E1OnCreditsChanged_Event(CallFunc_GetFSDSaveGame_ReturnValue.Credits);0x070EUpdatePlayerCount();0x071CPopFlow();0x071DCallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0735K2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(CallFunc_GetOwningPlayer_ReturnValue.PlayerState);0x076FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x078CPlayerState = K2Node_DynamicCast_AsFSDPlayer_State;0x079FCallFunc_GetFSDSaveGame_ReturnValue_3 = GetFSDSaveGame(this);0x07B4OnCreditsChanged_Event(CallFunc_GetFSDSaveGame_ReturnValue_3.Credits);0x07E1goto Label_062D;0x07E6Click Close Button();0x07F4PopFlow();0x07F5CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(K2Node_CustomEvent_Credits);0x081ACreditsCounter.UpdateAmount(CallFunc_Conv_IntToFloat_ReturnValue);0x0847PopFlow();0x0848Setup Player Events(K2Node_CustomEvent_PlayerState_1);0x085FUpdatePlayerCount();0x086DPopFlow();0x086EUpdatePlayerCount();0x087CPopFlow();0x087DLabel_087D:0x087DOnClosedClicked.Broadcast();0x0890PopFlow();0x0891Label_0891:0x0891CallFunc_GetWindowManager_ReturnValue = GetWindowManager(this);0x08A6CallFunc_GetWindowManager_ReturnValue.CloseTopWindow();0x08C6goto Label_087D;0x08CBDelay(this, 0.01f, LatentActionInfo{0x1A7, 473250785, FName(ExecuteUbergraph_MENU_SpaceRigTemplate), this});0x0901PopFlow();0x0902K2Node_DynamicCast_AsFSDPlayer_State_2 = Cast<FSDPlayerState>(K2Node_CustomEvent_NewPlayer);0x0926K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State_2);0x0943if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x094DK2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnSelectedCharacterChanged);0x0964K2Node_DynamicCast_AsFSDPlayer_State_2.OnSelectedCharacterChanged += K2Node_CreateDelegate_OutputDelegate_4;0x098DPopFlow();0x098EUpdatePlayerCount();0x099CPopFlow();0x099DLabel_099D:0x099DOnBackClicked.Broadcast();0x09B0PopFlow();0x09B1Label_09B1:0x09B1if (!(IsCloseBack)) goto Label_0891;0x09BFgoto Label_099D;0x09C4goto Label_09B1;0x09C9CallFunc_FSDGameUserSettings_ReturnValue = FSDGameUserSettings();0x09DDCallFunc_GetShowUIAnimations_ReturnValue = CallFunc_FSDGameUserSettings_ReturnValue.GetShowUIAnimations();0x0A07if (!(CallFunc_GetShowUIAnimations_ReturnValue)) PopFlow();0x0A11BackForeground.SetVisibility(3);0x0A37CallFunc_CreatePlayAnimationProxyObject_ReturnValue = CreatePlayAnimationProxyObject(CallFunc_CreatePlayAnimationProxyObject_Result, this, FadeIn, 0f, 1, 0, 1f);0x0A6FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreatePlayAnimationProxyObject_ReturnValue);0x0A8Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0A96K2Node_CreateDelegate_OutputDelegate_5.Bind(this, Finished_ED75AEDE411AF062E427D788A257F78D);0x0AADCallFunc_CreatePlayAnimationProxyObject_ReturnValue.Finished += K2Node_CreateDelegate_OutputDelegate_5;0x0AD6PopFlow();0x0AD7if (!(K2Node_CustomEvent_InVisible)) goto Label_0B09;0x0AE5CallFunc_PlayAnimationReverse_ReturnValue = PlayAnimationReverse(AnimHideTopBar, 1f, false);0x0B08PopFlow();0x0B09Label_0B09:0x0B09CallFunc_PlayAnimationForward_ReturnValue = PlayAnimationForward(AnimHideTopBar, 1f, false);0x0B2CPopFlow();0x0B2DLabel_0B2D:0x0B2Dreturn;0x0B2F// end of script
Final0x04
void OnBackClicked__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void OnClosedClicked__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 4

types with a member, parameter or interface of this type