Zdexby TheHolyOneZ
5,372 classes
Class

UITM_MasteryBar_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu_Loadout/ITM_MasteryBar.ITM_MasteryBar_C 0x02F0 (752 B) align 8 inherited 0x0260 7 scripted vtable /Game/UI/Menu_Loadout/ITM_MasteryBar
0x00x02F0

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BarSizeUSizeBox*9 flagsnullptr
0x08MasteryBarUHorizontalBox*9 flagsnullptr
0x08MasteryBar_BGUBorder*9 flagsnullptr
0x08PlayerStateAFSDPlayerState*8 flagsnullptr
0x08itemClassUItemID*7 flagsnullptr
0x08CurrentMasteryWidgetUMasteryIconWidget*8 flagsnullptr
0x04Heightfloat6 flags40
0x04PreviewCurrentMasteryint326 flags3
0x04PreviewMaxMasteryint326 flags10
0x02A40x04padding / unreflected
0x10PreviewMasteryLevelsTArray<FMasteryItem>3 flags[2 items]
0x10Padding_BorderFMargin5 flags{Left=4, Top=6, Right=4, Bottom=6}
0x10Padding_NodeFMargin5 flags{Left=2, Top=0, Right=2, Bottom=0}
0x01Show Iconsbool6 flagstrue
0x02D90x07padding / unreflected
0x10OnItemRewardedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 7

SignatureFlagsNativeParams
void SetMasteryData(AFSDPlayerState* Player, UItemID* Item, const bool& HasMasteryLevels)
Script10 statements · 287 bytes of bytecode
0x0000PlayerState = Player;0x0013itemClass = Item;0x0026CallFunc_GetMasteryLevels_ReturnValue = GetMasteryLevels(itemClass);0x004BCallFunc_GetMasteryProgress_ReturnValue = GetMasteryProgress(this, itemClass, CallFunc_GetMasteryProgress_maxMastery);0x007ACreateMasteryLevels(CallFunc_GetMasteryProgress_maxMastery, CallFunc_GetMasteryProgress_ReturnValue, itemClass, CallFunc_GetMasteryLevels_ReturnValue);0x00ACCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMasteryLevels_ReturnValue);0x00E7CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0109HasMasteryLevels = CallFunc_Greater_IntInt_ReturnValue;0x011Creturn;0x011E// end of script
Public0x11
void AddMasteryBox(UWidget* Content)
Script8 statements · 224 bytes of bytecode
0x0000CallFunc_AddChildToHorizontalBox_ReturnValue = MasteryBar.AddChildToHorizontalBox(Content);0x0033CallFunc_AddChildToHorizontalBox_ReturnValue.SetHorizontalAlignment(0);0x0055CallFunc_AddChildToHorizontalBox_ReturnValue.SetVerticalAlignment(0);0x0077K2Node_MakeStruct_SlateChildSize.Value = 1f;0x0097K2Node_MakeStruct_SlateChildSize.SizeRule = 1;0x00B4CallFunc_AddChildToHorizontalBox_ReturnValue.SetSize(K2Node_MakeStruct_SlateChildSize);0x00DDreturn;0x00DF// end of script
Public0x08
void CreateMasteryLevels(int32 maxMastery, int32 CurrentMastery, UItemID* Item, TArray<FMasteryItem>& masteryLevels)
Script45 statements · 1,108 bytes of bytecode
0x0000PushFlow(Label_0451);0x0005Filled = false;0x0010CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CurrentMastery, 1);0x003ACurrentMasteryIndex = CallFunc_Subtract_IntInt_ReturnValue;0x0055MasteryBar.ClearChildren();0x0079CurrentMasteryWidget = nullptr;0x0084Temp_int_Variable = 0;0x009BLabel_009B:0x009BCallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(maxMastery, 1);0x00C5CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_1);0x00EBif (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00F5PushFlow(Label_032B);0x00FAIndex = Temp_int_Variable;0x0115CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CurrentMasteryIndex, Index);0x013BFilled = CallFunc_GreaterEqual_IntInt_ReturnValue;0x014ECallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Index, 1);0x0178CallFunc_GetMasteryForLevel_ReturnValue = GetMasteryForLevel(masteryLevels, CallFunc_Add_IntInt_ReturnValue_1, CallFunc_GetMasteryForLevel_outLevel);0x01A7if (!(CallFunc_GetMasteryForLevel_ReturnValue)) goto Label_0375;0x01B5CallFunc_GetOwningPlayer_ReturnValue_1 = GetOwningPlayer();0x01CDCallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu_Loadout/ITM_MasteryBar_Icon.ITM_MasteryBar_Icon_C, CallFunc_GetOwningPlayer_ReturnValue_1);0x020ASetBoolPropertyByName(CallFunc_Create_ReturnValue_1, FName(Filled), Filled);0x0233SetBoolPropertyByName(CallFunc_Create_ReturnValue_1, FName(ShowIcons), Show Icons);0x025C/Script/Engine.Default__KismetArrayLibrary.SetArrayPropertyByName(CallFunc_Create_ReturnValue_1, FName(Unlocks), CallFunc_GetMasteryForLevel_outLevel.Unlocks);0x02A4SetObjectPropertyByName(CallFunc_Create_ReturnValue_1, FName(Item), Item);0x02CDAddMasteryBox(CallFunc_Create_ReturnValue_1);0x02E4CallFunc_Create_ReturnValue_1.SetPadding(Padding_Node);0x030Dif (!(Filled)) PopFlow();0x0317CurrentMasteryWidget = CallFunc_Create_ReturnValue_1;0x032APopFlow();0x032BLabel_032B:0x032BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0355Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0370goto Label_009B;0x0375Label_0375:0x0375CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x038DCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu_Loadout/ITM_MasteryBar_Block.ITM_MasteryBar_Block_C, CallFunc_GetOwningPlayer_ReturnValue);0x03CASetBoolPropertyByName(CallFunc_Create_ReturnValue, FName(Filled), Filled);0x03F3AddMasteryBox(CallFunc_Create_ReturnValue);0x040ACallFunc_Create_ReturnValue.SetPadding(Padding_Node);0x0433if (!(Filled)) PopFlow();0x043DCurrentMasteryWidget = CallFunc_Create_ReturnValue;0x0450PopFlow();0x0451Label_0451:0x0451return;0x0453// end of script
Public0x20
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_MasteryBar(493);0x0021return;0x0023// end of script
EventPublic0x01
void ItemUpgradePurchased()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ITM_MasteryBar(785);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ITM_MasteryBar(int32 EntryPoint)
Script35 statements · 793 bytes of bytecode
0x0000PushFlow(Label_0316);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 1f, LatentActionInfo{0x46, -999828269, FName(ExecuteUbergraph_ITM_MasteryBar), this});0x0045PopFlow();0x0046OnItemRewarded.Broadcast(CallFunc_GetMasteryForLevel_outLevel);0x0062PopFlow();0x0063CallFunc_IsValid_ReturnValue_1 = IsValid(itemClass);0x0080if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x008ACallFunc_IsValid_ReturnValue_2 = IsValid(PlayerState);0x00A7if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x00B1SetMasteryData(PlayerState, itemClass, CallFunc_SetMasteryData_HasMasteryLevels);0x00DACallFunc_IsValid_ReturnValue = IsValid(CurrentMasteryWidget);0x00F7if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0101CurrentMasteryWidget.ReceiveUnlocked();0x0125CallFunc_GetMasteryLevels_ReturnValue = GetMasteryLevels(itemClass);0x014ACallFunc_GetChildIndex_ReturnValue = MasteryBar.GetChildIndex(CurrentMasteryWidget);0x0185CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_GetChildIndex_ReturnValue, 1);0x01AFCallFunc_GetMasteryForLevel_ReturnValue = GetMasteryForLevel(CallFunc_GetMasteryLevels_ReturnValue, CallFunc_Add_IntInt_ReturnValue, CallFunc_GetMasteryForLevel_outLevel);0x01DEif (!(CallFunc_GetMasteryForLevel_ReturnValue)) PopFlow();0x01E8goto Label_000F;0x01ED/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColorsAndOpacity(7, 0.4f, this, CallFunc_MenuColorsAndOpacity_OutputColor);0x0222MasteryBar_BG.SetBrushColor(CallFunc_MenuColorsAndOpacity_OutputColor);0x024BBarSize.SetHeightOverride(Height);0x0274MasteryBar_BG.SetPadding(Padding_Border);0x029Dif (!(K2Node_Event_IsDesignTime)) PopFlow();0x02A7CreateMasteryLevels(PreviewMaxMastery, PreviewCurrentMastery, /Game/WeaponsNTools/BurstFirePistol/ID_BurstPistol.ID_BurstPistol, PreviewMasteryLevels);0x02D9PopFlow();0x02DALabel_02DA:0x02DARetriggerableDelay(this, 1f, LatentActionInfo{0x63, 1322006589, FName(ExecuteUbergraph_ITM_MasteryBar), this});0x0310PopFlow();0x0311goto Label_02DA;0x0316Label_0316:0x0316return;0x0318// end of script
Final0x04
void OnItemRewarded__DelegateSignature(const FMasteryItem& Reward)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18

Used by 2

types with a member, parameter or interface of this type