Zdexby TheHolyOneZ
5,360 classes
Class

AUsdStageActor

: AActor : UObject
/Script/USDStage.UsdStageActor 0x0678 (1,656 B) align 8 inherited 0x02A8 vtable /Script/USDStage
0x00x0678

Members 30

OffsetSizeNameTypeFlagsDefault
0x10RootLayerFFilePath6 flags{FilePath=""}
0x01StageStateEUsdStageState9 flagsOpenedAndLoaded
0x02B90x07padding / unreflected
0x08AssetCacheUUsdAssetCache3*9 flagsnullptr
0x08UsdInfoCacheUUsdInfoCache*Transient+9 flags/Script/USDStage.Default__UsdStageActor.InfoCache_2147482626
0x08PrimLinkCacheUUsdPrimLinkCache*Transient+9 flags/Script/USDStage.Default__UsdStageActor.LinkCache_2147482625
0x08UsdAssetCacheUUsdAssetCache2*6 flagsnullptr
0x01InitialLoadSetEUsdInitialLoadSet9 flagsLoadAll
0x01InterpolationTypeEUsdInterpolationType9 flagsLinear
0x01GeometryCacheImportEGeometryCacheImport9 flagsNever
0x01bUsePrimKindsForCollapsingbool9 flagstrue
0x04KindsToCollapseint329 flags18
0x01bMergeIdenticalMaterialSlotsbool9 flagstrue
0x01bShareAssetsForIdenticalPrimsbool9 flagstrue
0x01bReuseIdenticalAssetsbool5 flagsfalse
0x01bCollapseTopLevelPointInstancersbool5 flagsfalse
0x04PurposesToLoadint329 flags1
0x04NaniteTriangleThresholdint329 flags1000000
0x08RenderContextFName9 flagsunreal
0x08MaterialPurposeFName9 flagsPreview
0x01RootMotionHandlingEUsdRootMotionHandling9 flagsNoAdditionalRootMotion
0x01FallbackCollisionTypeEUsdCollisionType9 flagsConvexHull
0x03060x02padding / unreflected
0x04SubdivisionLevelint329 flags0
0x030C0x04padding / unreflected
0x20MetadataOptionsFUsdMetadataImportOptions5 flags{bCollectMetadata=false, bCollectFromEntireSubtrees=false, …
0x03300xA8padding / unreflected
0x08SceneComponentUSceneComponent*Protected+12 flags/Script/USDStage.Default__UsdStageActor.SceneComponent0
0x04TimefloatProtected+6 flags0
0x03E40x04padding / unreflected
0x08LevelSequenceULevelSequence*TransientProtected+8 flagsnullptr
0x08RootUsdTwinUUsdPrimTwin*TransientProtected+9 flags/Script/USDStage.Default__UsdStageActor.RootUsdTwin_2147482…
0x08TransactorUUsdTransactor*TransientProtected+9 flags/Script/USDStage.Default__UsdStageActor.Transactor_21474826…
0x50PrimsToAnimateTSet<FString>TransientProtected+1 flags<TSet>
0x50ObjectsToWatchTMap<UObject*, FString>TransientProtected+1 flags<TMap>
0x04A00x1D8unreflected bytes to end of AUsdStageActor
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 34

SignatureFlagsNativeParams
void SetUsePrimKindsForCollapsing(bool bUse)FinalNative+1 flags0x01
void SetUsdAssetCache(UUsdAssetCache3* NewCache)FinalNative+1 flags0x08
void SetTime(float InTime)FinalNative+1 flags0x04
void SetSubdivisionLevel(int32 NewLevel)FinalNative+1 flags0x04
void SetStageState(const EUsdStageState& NewStageState)FinalNative+1 flags0x01
void SetShareAssetsForIdenticalPrims(bool bShare)FinalNative+1 flags0x01
void SetRootMotionHandling(const EUsdRootMotionHandling& NewHandlingStrategy)FinalNative+1 flags0x01
void SetRootLayer(const FString& RootFilePath)FinalNative+1 flags0x10
void SetReuseIdenticalAssets(bool bReuse)FinalNative+1 flags0x01
void SetRenderContext(const FName& NewRenderContext)FinalNative+1 flags0x08
void SetPurposesToLoad(int32 NewPurposesToLoad)FinalNative+1 flags0x04
void SetNaniteTriangleThreshold(int32 NewNaniteTriangleThreshold)FinalNative+1 flags0x04
void SetMergeIdenticalMaterialSlots(bool bMerge)FinalNative+1 flags0x01
void SetMaterialPurpose(const FName& NewMaterialPurpose)FinalNative+1 flags0x08
void SetKindsToCollapse(int32 NewKindsToCollapse)FinalNative+1 flags0x04
void SetIsolatedRootLayer(const FString& IsolatedStageRootLayer)FinalNative+1 flags0x10
void SetInvertFilters(bool bNewInvertValue)FinalNative+1 flags0x01
void SetInterpolationType(const EUsdInterpolationType& NewType)FinalNative+1 flags0x01
void SetInitialLoadSet(const EUsdInitialLoadSet& NewLoadSet)FinalNative+1 flags0x01
void SetGeometryCacheImport(const EGeometryCacheImport& ImportOption)FinalNative+1 flags0x01
void SetFallbackCollisionType(const EUsdCollisionType& NewCollisionType)FinalNative+1 flags0x01
void SetCollectOnComponents(bool bNewCollectValue)FinalNative+1 flags0x01
void SetCollectMetadata(bool bNewCollectValue)FinalNative+1 flags0x01
void SetCollectFromEntireSubtrees(bool bNewCollectValue)FinalNative+1 flags0x01
void SetCollapseTopLevelPointInstancers(bool bCollapse)FinalNative+1 flags0x01
void SetBlockedPrefixFilters(const TArray<FString>& NewFilters)FinalNative+1 flags0x10
void SetAssetCache(UUsdAssetCache2* NewCache)FinalNative+1 flags0x08
void NewStage()FinalNative+1 flags0x00
float GetTime()FinalNative+1 flags0x04
FString GetSourcePrimPath(UObject* Object)FinalNative+1 flags0x18
ULevelSequence* GetLevelSequence()FinalNative+1 flags0x08
FString GetIsolatedRootLayer()FinalNative+1 flags0x10
USceneComponent* GetGeneratedComponent(const FString& PrimPath)FinalNative+1 flags0x18
TArray<UObject*> GetGeneratedAssets(const FString& PrimPath)FinalNative+1 flags0x20