| UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UStackBoxSlot* SlotAsStackBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UGridSlot* SlotAsGridSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| UBorderSlot* SlotAsBorderSlot(UWidget* Widget) | FinalNative+2 flags | | 0x10 |
| void RemoveAllWidgets(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative) | FinalNative+2 flags | | 0x32 |
| FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject) | FinalNative+2 flags | | 0x40 |
| FVector2D GetViewportSize(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| float GetViewportScale(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController) | FinalNative+2 flags | | 0x40 |
| bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY) | FinalNative+2 flags | | 0x11 |
| FVector2D GetMousePositionOnViewport(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| FVector2D GetMousePositionOnPlatform() | FinalNative+2 flags | | 0x10 |