Zdexby TheHolyOneZ
5,360 classes
Class

UWidgetLayoutLibrary

: UBlueprintFunctionLibrary : UObject
/Script/UMG.WidgetLayoutLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UMG
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 23

SignatureFlagsNativeParams
UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget)FinalNative+2 flags0x10
UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget)FinalNative+2 flags0x10
UStackBoxSlot* SlotAsStackBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget)FinalNative+2 flags0x10
UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget)FinalNative+2 flags0x10
UGridSlot* SlotAsGridSlot(UWidget* Widget)FinalNative+2 flags0x10
UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget)FinalNative+2 flags0x10
UBorderSlot* SlotAsBorderSlot(UWidget* Widget)FinalNative+2 flags0x10
void RemoveAllWidgets(UObject* WorldContextObject)FinalNative+2 flags0x08
bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative)FinalNative+2 flags0x32
FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject)FinalNative+2 flags0x40
FVector2D GetViewportSize(UObject* WorldContextObject)FinalNative+2 flags0x18
float GetViewportScale(UObject* WorldContextObject)FinalNative+2 flags0x0C
FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController)FinalNative+2 flags0x40
bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY)FinalNative+2 flags0x11
FVector2D GetMousePositionOnViewport(UObject* WorldContextObject)FinalNative+2 flags0x18
FVector2D GetMousePositionOnPlatform()FinalNative+2 flags0x10