Zdexby TheHolyOneZ
5,360 classes
Class

UStormEscapePhysicalMaterial

: UPhysicalMaterial : UObject
/Script/StormEscape.StormEscapePhysicalMaterial 0x0150 (336 B) align 8 inherited 0x00A8 vtable /Script/StormEscape
0x00x0150

Members 3

OffsetSizeNameTypeFlagsDefault
0x50RainAmbienceSoundEffectsTMap<EWeatherType, FSoundList>Protected+4 flags<TMap>
0x50FootstepsSoundEffectsTMap<EWeatherType, FSoundListByMovementMode>Protected+4 flags<TMap>
0x08DefautFootstepSoundEffectUSoundBase*Protected+9 flagsnullptr
Inherited from UPhysicalMaterial 22
OffsetSizeNameTypeFlagsDefault
0x04Frictionfloat8 flags0.7
0x04StaticFrictionfloat8 flags0
0x01FrictionCombineModeEFrictionCombineMode8 flagsAverage
0x01bOverrideFrictionCombineModebool7 flagsfalse
0x00320x02padding / unreflected
0x04Restitutionfloat8 flags0.3
0x01RestitutionCombineModeEFrictionCombineMode8 flagsAverage
0x01bOverrideRestitutionCombineModebool7 flagsfalse
0x003A0x02padding / unreflected
0x04Densityfloat8 flags1
0x04SleepLinearVelocityThresholdfloat8 flags1
0x04SleepAngularVelocityThresholdfloat8 flags0.05
0x04SleepCounterThresholdint328 flags4
0x04RaiseMassToPowerfloat8 flags0.75
0x04DestructibleDamageThresholdScalefloatDeprecated+5 flags0
0x00540x04padding / unreflected
0x08PhysicalMaterialPropertyUPhysicalMaterialPropertyBase*Deprecated+6 flagsnullptr
0x01SurfaceTypeEPhysicalSurface8 flagsSurfaceType_Default
0x00610x03padding / unreflected
0x0CStrengthFPhysicalMaterialStrength5 flags{TensileStrength=2, CompressionStrength=20, ShearStrength=6}
0x04DamageModifierFPhysicalMaterialDamageModifier5 flags{DamageThresholdMultiplier=1}
0x10DebugColorFLinearColor9 flags{R=0, G=0, B=0, A=0}
0x01bShowExperimentalPropertiesboolTransient+7 flagsfalse
0x01SoftCollisionModeEPhysicalMaterialSoftCollisionMode6 flagsNone
0x00860x02padding / unreflected
0x04SoftCollisionThicknessfloat6 flags0
0x04BaseFrictionImpulsefloat6 flags0

Functions 8

SignatureFlagsNativeParams
bool HasRainAmbienceSoundEffects(const EWeatherType& WeatherType)FinalNative+1 flags0x02
bool HasFootstepsSoundEffects(const EWeatherType& WeatherType, const EPlayerMovementMode& PlayerMovementMode)FinalNative+1 flags0x03
bool HasAnyRainAmbienceSoundEffects()FinalNative+1 flags0x01
bool HasAnyFootstepsSoundEffects()FinalNative+1 flags0x01
USoundBase* GetRandomFootstepsSoundEffect(const EWeatherType& WeatherType, const EPlayerMovementMode& PlayerMovementMode)FinalNative+1 flags0x10
TMap<EWeatherType, FSoundList> GetRainAmbienceSoundEffects()FinalNative+1 flags0x50
USoundBase* GetRainAmbienceSoundEffect(const EWeatherType& WeatherType)FinalNative+1 flags0x10
TMap<EWeatherType, FSoundListByMovementMode> GetFootstepsSoundEffects()FinalNative+1 flags0x50