| void Trap(AActor* SourceActor) | NativeEvent+1 flags | | 0x08 |
| void StartMoodletWearOff(UPDA_MoodletData* Data, float WearOffTime) | NativeEvent+1 flags | | 0x0C |
| void Resurrect(AActor* healer, float healingAmount) | NativeEvent+1 flags | | 0x0C |
| void Release(AActor* SourceActor, bool bWithAnimation) | NativeEvent+1 flags | | 0x09 |
| void NotifyRemove(AActor* DamageCauser, const EActorDamageType& DamageType, float Duration) | NativeEvent+1 flags | | 0x10 |
| void NotifyDamageOverTime(float DamageAmount, AActor* DamageCauser, const EActorDamageType& DamageType, float Duration) | NativeEvent+1 flags | | 0x18 |
| void MultiplyDamageByType(float DamageMultiplier, const EActorDamageType& DamageType) | NativeEvent+1 flags | | 0x05 |
| void KillWithDelay(AActor* DamageCauser, float Delay, bool bRagdoll, const EActorDamageType& DamageType) | NativeEvent+1 flags | | 0x0E |
| void Kill(AActor* DamageCauser, bool bRagdoll, const EActorDamageType& DamageType) | NativeEvent+1 flags | | 0x0A |
| void InterruptWakeUp() | NativeEvent+1 flags | | 0x00 |
| void IncapacitateWithKnockback(AActor* SourceActor, float Duration, FKnockbackImpulse& Impulse, bool bRadgoll) | NativeEvent+1 flags | | 0x39 |
| void Incapacitate(AActor* SourceActor, float Duration, bool bRadgoll) | NativeEvent+1 flags | | 0x0D |
| bool HasRainProtection() | NativeEvent+1 flags | | 0x01 |
| bool HasMoodlet(UPDA_MoodletData* Data) | NativeEvent+1 flags | | 0x09 |
| bool HasLightningProtection() | NativeEvent+1 flags | | 0x01 |
| bool GetIsTrapped() | NativeEvent+1 flags | | 0x01 |
| EActorHealthStatus GetHealthStatus() | NativeEvent+1 flags | | 0x01 |
| FFloatBar GetHealthBar() | NativeEvent+1 flags | | 0x08 |
| EActorControlStatus GetControlStatus() | NativeEvent+1 flags | | 0x01 |
| void DebuffMovementSpeed(float speedPercentDebuff) | NativeEvent+1 flags | | 0x04 |
| void DealDamage(float DamageAmount, bool bIsContinuousDamage, AActor* DamageCauser, const EActorDamageType& DamageType) | NativeEvent+1 flags | | 0x11 |
| void BuffStaminaRegen(float regenPercentBuff, float BuffDuration) | NativeEvent+1 flags | | 0x08 |
| void BuffMovementSpeed(float speedPercentBuff) | NativeEvent+1 flags | | 0x04 |
| void BuffMaxStamina(float BuffAmount, float BuffDuration) | NativeEvent+1 flags | | 0x08 |
| void Awaken(AActor* SourceActor, bool bFromRadgoll) | NativeEvent+1 flags | | 0x09 |
| void ApplyRainProtection(bool bShouldProtect) | NativeEvent+1 flags | | 0x01 |
| void ApplyLightningProtection(bool bShouldProtect) | NativeEvent+1 flags | | 0x01 |
| void ApplyHeal(AActor* healer, float healingAmount, bool healingOverTime, float healingTime) | NativeEvent+1 flags | | 0x14 |
| void AddOrExtendMoodlet(UPDA_MoodletData* Data, const FMoodletRuntimeParams& RuntimeParams, bool bFromInfection) | NativeEvent+1 flags | | 0x59 |