| bool SetVectorVariable(const FName& InVariableName, const FVector& InValue) | FinalNative+1 flags | | 0x21 |
| bool SetVectorArrayVariable(const FName& InVariableName, const TArray<FVector>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetVector4Variable(const FName& InVariableName, const FVector4& InValue) | FinalNative+1 flags | | 0x31 |
| bool SetVector4ArrayVariable(const FName& InVariableName, const TArray<FVector4>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetVector2Variable(const FName& InVariableName, const FVector2D& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetVector2ArrayVariable(const FName& InVariableName, const TArray<FVector2D>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetTransformVariable(const FName& InVariableName, FTransform& InValue) | FinalNative+1 flags | | 0x71 |
| bool SetTransformArrayVariable(const FName& InVariableName, const TArray<FTransform>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetRotatorVariable(const FName& InVariableName, const FRotator& InValue) | FinalNative+1 flags | | 0x21 |
| bool SetRotatorArrayVariable(const FName& InVariableName, const TArray<FRotator>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetQuatVariable(const FName& InVariableName, FQuat& InValue) | FinalNative+1 flags | | 0x31 |
| bool SetQuatArrayVariable(const FName& InVariableName, const TArray<FQuat>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetNameVariable(const FName& InVariableName, const FName& InValue) | FinalNative+1 flags | | 0x11 |
| bool SetNameArrayVariable(const FName& InVariableName, const TArray<FName>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetLinearColorVariable(const FName& InVariableName, const FLinearColor& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetLinearColorArrayVariable(const FName& InVariableName, const TArray<FLinearColor>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetIntVariable(const FName& InVariableName, int32 InValue) | FinalNative+1 flags | | 0x0D |
| bool SetIntArrayVariable(const FName& InVariableName, const TArray<int32>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetInt4Variable(const FName& InVariableName, const FIntVector4& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetInt4ArrayVariable(const FName& InVariableName, const TArray<FIntVector4>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetInt3Variable(const FName& InVariableName, const FIntVector& InValue) | FinalNative+1 flags | | 0x15 |
| bool SetInt3ArrayVariable(const FName& InVariableName, const TArray<FIntVector>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetInt2Variable(const FName& InVariableName, const FIntPoint& InValue) | FinalNative+1 flags | | 0x11 |
| bool SetInt2ArrayVariable(const FName& InVariableName, const TArray<FIntPoint>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetFloatVariable(const FName& InVariableName, double InValue) | FinalNative+1 flags | | 0x11 |
| bool SetFloatArrayVariable(const FName& InVariableName, const TArray<double>& InValue) | FinalNative+1 flags | | 0x19 |
| bool SetBoolVariable(const FName& InVariableName, bool InValue) | FinalNative+1 flags | | 0x0A |
| bool SetBoolArrayVariable(const FName& InVariableName, const TArray<bool>& InValue) | FinalNative+1 flags | | 0x19 |
| bool EnqueueTriggerGraph(const FName& InTriggerGraphName) | FinalNative+1 flags | | 0x09 |