| void WriteVector4(const FName& VarName, int32 Index, const FVector4& InData) | FinalNative+1 flags | | 0x30 |
| void WriteVector2D(const FName& VarName, int32 Index, const FVector2D& InData) | FinalNative+1 flags | | 0x20 |
| void WriteVector(const FName& VarName, int32 Index, const FVector& InData) | FinalNative+1 flags | | 0x28 |
| void WriteSpawnInfo(const FName& VarName, int32 Index, const FNiagaraSpawnInfo& InData) | FinalNative+1 flags | | 0x1C |
| void WriteQuat(const FName& VarName, int32 Index, const FQuat& InData) | FinalNative+1 flags | | 0x30 |
| void WritePosition(const FName& VarName, int32 Index, const FVector& InData) | FinalNative+1 flags | | 0x28 |
| void WriteLinearColor(const FName& VarName, int32 Index, const FLinearColor& InData) | FinalNative+1 flags | | 0x1C |
| void WriteInt(const FName& VarName, int32 Index, int32 InData) | FinalNative+1 flags | | 0x10 |
| void WriteID(const FName& VarName, int32 Index, const FNiagaraID& InData) | FinalNative+1 flags | | 0x14 |
| void WriteFloat(const FName& VarName, int32 Index, double InData) | FinalNative+1 flags | | 0x18 |
| void WriteEnum(const FName& VarName, int32 Index, uint8 InData) | FinalNative+1 flags | | 0x0D |
| void WriteBool(const FName& VarName, int32 Index, bool InData) | FinalNative+1 flags | | 0x0D |
| int32 Num() | FinalNative+1 flags | | 0x04 |
| bool InitWrite(const FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const FString& DebugSource) | FinalNative+1 flags | | 0x41 |