| void WriteToNiagaraDataChannelSingle(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bVisibleToBlueprint, bool bVisibleToNiagaraCPU, bool bVisibleToNiagaraGPU) | FinalNative+2 flags | | 0x3B |
| UNiagaraDataChannelWriter* WriteToNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const FString& DebugSource) | FinalNative+2 flags | | 0x58 |
| void UnsubscribeFromNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const int32& UnsubscribeToken) | FinalNative+2 flags | | 0x14 |
| void SubscribeToNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, const FScriptDelegate& UpdateDelegate, const int32& UnsubscribeToken) | FinalNative+2 flags | | 0x4C |
| void ReadFromNiagaraDataChannelSingle(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, int32 Index, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame, const ENiagartaDataChannelReadResult& ReadResult) | FinalNative+2 flags | | 0x42 |
| UNiagaraDataChannelReader* ReadFromNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame) | FinalNative+2 flags | | 0x48 |
| UNiagaraDataChannelHandler* GetNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel) | FinalNative+2 flags | | 0x18 |
| int32 GetDataChannelElementCount(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame) | FinalNative+2 flags | | 0x40 |