| bool SetCustomShaderType(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool GetCustomShaderType(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool AddStringInput(const FString& InputName, const FString& AttributeValue, bool bIsAParameter) | FinalNative+1 flags | | 0x22 |
| bool AddLinearColorInput(const FString& InputName, const FLinearColor& AttributeValue, bool bIsAParameter) | FinalNative+1 flags | | 0x22 |
| bool AddFloatInput(const FString& InputName, const float& AttributeValue, bool bIsAParameter) | FinalNative+1 flags | | 0x16 |