| bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid) | FinalNative+1 flags | | 0x21 |
| bool SetSkinnedMesh(bool bIsSkinnedMesh) | FinalNative+1 flags | | 0x02 |
| bool SetSkeletonDependencyUid(const FString& DependencyUid) | FinalNative+1 flags | | 0x11 |
| bool SetSceneInstanceUid(const FString& DependencyUid) | FinalNative+1 flags | | 0x11 |
| void SetPayLoadKey(const FString& PayloadKey, const EInterchangeMeshPayLoadType& PayLoadType) | NativePublic | | 0x11 |
| bool SetMorphTargetName(const FString& MorphTargetName) | FinalNative+1 flags | | 0x11 |
| bool SetMorphTargetDependencyUid(const FString& DependencyUid) | FinalNative+1 flags | | 0x11 |
| bool SetMorphTarget(bool bIsMorphTarget) | FinalNative+1 flags | | 0x02 |
| bool SetCustomVertexCount(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool SetCustomUVCount(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool SetCustomPolygonCount(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool SetCustomHasVertexTangent(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomHasVertexNormal(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomHasVertexColor(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomHasVertexBinormal(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomHasSmoothGroup(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomCollisionType(const EInterchangeMeshCollision& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomBoundingBox(const FBox& AttributeValue) | FinalNative+1 flags | | 0x39 |
| bool RemoveSlotMaterialDependencyUid(const FString& SlotName) | FinalNative+1 flags | | 0x11 |
| bool RemoveSkeletonDependencyUid(const FString& DependencyUid) | FinalNative+1 flags | | 0x11 |
| bool RemoveSceneInstanceUid(const FString& DependencyUid) | FinalNative+1 flags | | 0x11 |
| bool RemoveMorphTargetDependencyUid(const FString& DependencyUid) | FinalNative+1 flags | | 0x11 |
| bool IsSkinnedMesh() | FinalNative+1 flags | | 0x01 |
| bool IsMorphTarget() | FinalNative+1 flags | | 0x01 |
| bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency) | FinalNative+1 flags | | 0x21 |
| void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies) | FinalNative+1 flags | | 0x50 |
| void GetSkeletonDependency(int32 Index, const FString& OutDependency) | FinalNative+1 flags | | 0x18 |
| void GetSkeletonDependencies(const TArray<FString>& OutDependencies) | FinalNative+1 flags | | 0x10 |
| int32 GetSkeletonDependeciesCount() | FinalNative+1 flags | | 0x04 |
| int32 GetSceneInstanceUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetSceneInstanceUids(const TArray<FString>& OutDependencies) | FinalNative+1 flags | | 0x10 |
| void GetSceneInstanceUid(int32 Index, const FString& OutDependency) | FinalNative+1 flags | | 0x18 |
| bool GetMorphTargetName(const FString& OutMorphTargetName) | FinalNative+1 flags | | 0x11 |
| void GetMorphTargetDependency(int32 Index, const FString& OutDependency) | FinalNative+1 flags | | 0x18 |
| void GetMorphTargetDependencies(const TArray<FString>& OutDependencies) | FinalNative+1 flags | | 0x10 |
| int32 GetMorphTargetDependeciesCount() | FinalNative+1 flags | | 0x04 |
| bool GetCustomVertexCount(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomUVCount(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomPolygonCount(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomHasVertexTangent(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomHasVertexNormal(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomHasVertexColor(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomHasVertexBinormal(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomHasSmoothGroup(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomCollisionType(const EInterchangeMeshCollision& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomBoundingBox(const FBox& AttributeValue) | FinalNative+1 flags | | 0x39 |