Zdexby TheHolyOneZ
5,360 classes
Class

UInterchangeStaticMeshLodDataNode

: UInterchangeFactoryBaseNode : UInterchangeBaseNode : UObject
/Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode 0x0400 (1,024 B) align 8 inherited 0x01C0 vtable /Script/InterchangeFactoryNodes
0x00x0400

Members 0

OffsetSizeNameTypeFlagsDefault
0x01C00x240unreflected bytes to end of UInterchangeStaticMeshLodDataNode
Inherited from UInterchangeFactoryBaseNode 1
OffsetSizeNameTypeFlagsDefault
0x50AttributesAppliedThroughDelegatesKeySetTSet<FString>TransientProtected+1 flags<TSet>

Functions 45

SignatureFlagsNativeParams
bool SetOneConvexHullPerUCX(bool AttributeValue)FinalNative+1 flags0x02
bool SetImportCollisionType(const EInterchangeMeshCollision& AttributeValue)FinalNative+1 flags0x02
bool SetImportCollision(bool AttributeValue)FinalNative+1 flags0x02
bool SetForceCollisionPrimitiveGeneration(bool bGenerate)FinalNative+1 flags0x02
bool RemoveSphereCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11
bool RemoveMeshUid(const FString& MeshName)FinalNative+1 flags0x11
bool RemoveConvexCollisionMeshUid(const FString& MeshName)FinalNative+1 flags0x11
bool RemoveCapsuleCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11
bool RemoveBoxCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11
bool RemoveAllSphereCollisionMeshes()FinalNative+1 flags0x01
bool RemoveAllMeshes()FinalNative+1 flags0x01
bool RemoveAllConvexCollisionMeshes()FinalNative+1 flags0x01
bool RemoveAllCapsuleCollisionMeshes()FinalNative+1 flags0x01
bool RemoveAllBoxCollisionMeshes()FinalNative+1 flags0x01
int32 GetSphereCollisionMeshUidsCount()FinalNative+1 flags0x04
void GetSphereCollisionMeshUids(const TArray<FString>& OutMeshNames)FinalNative+1 flags0x10
TMap<FString, FString> GetSphereCollisionMeshMap()FinalNative+1 flags0x50
void GetSphereColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid)FinalNative+1 flags0x20
bool GetOneConvexHullPerUCX(const bool& AttributeValue)FinalNative+1 flags0x02
int32 GetMeshUidsCount()FinalNative+1 flags0x04
void GetMeshUids(const TArray<FString>& OutMeshNames)FinalNative+1 flags0x10
bool GetImportCollisionType(const EInterchangeMeshCollision& AttributeValue)FinalNative+1 flags0x02
bool GetImportCollision(const bool& AttributeValue)FinalNative+1 flags0x02
bool GetForceCollisionPrimitiveGeneration(const bool& bGenerate)FinalNative+1 flags0x02
int32 GetConvexCollisionMeshUidsCount()FinalNative+1 flags0x04
void GetConvexCollisionMeshUids(const TArray<FString>& OutMeshNames)FinalNative+1 flags0x10
TMap<FString, FString> GetConvexCollisionMeshMap()FinalNative+1 flags0x50
void GetConvexColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid)FinalNative+1 flags0x20
int32 GetCapsuleCollisionMeshUidsCount()FinalNative+1 flags0x04
void GetCapsuleCollisionMeshUids(const TArray<FString>& OutMeshNames)FinalNative+1 flags0x10
TMap<FString, FString> GetCapsuleCollisionMeshMap()FinalNative+1 flags0x50
void GetCapsuleColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid)FinalNative+1 flags0x20
int32 GetBoxCollisionMeshUidsCount()FinalNative+1 flags0x04
void GetBoxCollisionMeshUids(const TArray<FString>& OutMeshNames)FinalNative+1 flags0x10
TMap<FString, FString> GetBoxCollisionMeshMap()FinalNative+1 flags0x50
void GetBoxColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid)FinalNative+1 flags0x20
bool AddSphereCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid)FinalNative+1 flags0x21
bool AddSphereCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11
bool AddMeshUid(const FString& MeshName)FinalNative+1 flags0x11
bool AddConvexCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid)FinalNative+1 flags0x21
bool AddConvexCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11
bool AddCapsuleCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid)FinalNative+1 flags0x21
bool AddCapsuleCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11
bool AddBoxCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid)FinalNative+1 flags0x21
bool AddBoxCollisionMeshUid(const FString& ColliderMeshUid)FinalNative+1 flags0x11