| bool SetOneConvexHullPerUCX(bool AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetImportCollisionType(const EInterchangeMeshCollision& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetImportCollision(bool AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetForceCollisionPrimitiveGeneration(bool bGenerate) | FinalNative+1 flags | | 0x02 |
| bool RemoveSphereCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |
| bool RemoveMeshUid(const FString& MeshName) | FinalNative+1 flags | | 0x11 |
| bool RemoveConvexCollisionMeshUid(const FString& MeshName) | FinalNative+1 flags | | 0x11 |
| bool RemoveCapsuleCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |
| bool RemoveBoxCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |
| bool RemoveAllSphereCollisionMeshes() | FinalNative+1 flags | | 0x01 |
| bool RemoveAllMeshes() | FinalNative+1 flags | | 0x01 |
| bool RemoveAllConvexCollisionMeshes() | FinalNative+1 flags | | 0x01 |
| bool RemoveAllCapsuleCollisionMeshes() | FinalNative+1 flags | | 0x01 |
| bool RemoveAllBoxCollisionMeshes() | FinalNative+1 flags | | 0x01 |
| int32 GetSphereCollisionMeshUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetSphereCollisionMeshUids(const TArray<FString>& OutMeshNames) | FinalNative+1 flags | | 0x10 |
| TMap<FString, FString> GetSphereCollisionMeshMap() | FinalNative+1 flags | | 0x50 |
| void GetSphereColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid) | FinalNative+1 flags | | 0x20 |
| bool GetOneConvexHullPerUCX(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| int32 GetMeshUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetMeshUids(const TArray<FString>& OutMeshNames) | FinalNative+1 flags | | 0x10 |
| bool GetImportCollisionType(const EInterchangeMeshCollision& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetImportCollision(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetForceCollisionPrimitiveGeneration(const bool& bGenerate) | FinalNative+1 flags | | 0x02 |
| int32 GetConvexCollisionMeshUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetConvexCollisionMeshUids(const TArray<FString>& OutMeshNames) | FinalNative+1 flags | | 0x10 |
| TMap<FString, FString> GetConvexCollisionMeshMap() | FinalNative+1 flags | | 0x50 |
| void GetConvexColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid) | FinalNative+1 flags | | 0x20 |
| int32 GetCapsuleCollisionMeshUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetCapsuleCollisionMeshUids(const TArray<FString>& OutMeshNames) | FinalNative+1 flags | | 0x10 |
| TMap<FString, FString> GetCapsuleCollisionMeshMap() | FinalNative+1 flags | | 0x50 |
| void GetCapsuleColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid) | FinalNative+1 flags | | 0x20 |
| int32 GetBoxCollisionMeshUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetBoxCollisionMeshUids(const TArray<FString>& OutMeshNames) | FinalNative+1 flags | | 0x10 |
| TMap<FString, FString> GetBoxCollisionMeshMap() | FinalNative+1 flags | | 0x50 |
| void GetBoxColliderRenderMeshUid(const FString& InColliderMeshUid, const FString& OutRenderMeshUid) | FinalNative+1 flags | | 0x20 |
| bool AddSphereCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid) | FinalNative+1 flags | | 0x21 |
| bool AddSphereCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |
| bool AddMeshUid(const FString& MeshName) | FinalNative+1 flags | | 0x11 |
| bool AddConvexCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid) | FinalNative+1 flags | | 0x21 |
| bool AddConvexCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |
| bool AddCapsuleCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid) | FinalNative+1 flags | | 0x21 |
| bool AddCapsuleCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |
| bool AddBoxCollisionMeshUids(const FString& ColliderMeshUid, const FString& RenderMeshUid) | FinalNative+1 flags | | 0x21 |
| bool AddBoxCollisionMeshUid(const FString& ColliderMeshUid) | FinalNative+1 flags | | 0x11 |