| bool SetLODScreenSizes(const TArray<float>& InLODScreenSizes) | FinalNative+1 flags | | 0x11 |
| bool SetCustomSupportFaceRemap(const bool& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x03 |
| bool SetCustomSrcLightmapIndex(const int32& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x06 |
| bool SetCustomMinLightmapResolution(const int32& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x06 |
| bool SetCustomMaxLumenMeshCards(const int32& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x06 |
| bool SetCustomGenerateLightmapUVs(const bool& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x03 |
| bool SetCustomGenerateDistanceFieldAsIfTwoSided(const bool& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x03 |
| bool SetCustomDstLightmapIndex(const int32& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x06 |
| bool SetCustomDistanceFieldResolutionScale(const float& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x06 |
| bool SetCustomDistanceFieldReplacementMesh(const FSoftObjectPath& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x22 |
| bool SetCustomBuildScale3D(const FVector& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x1A |
| bool SetCustomBuildReversedIndexBuffer(const bool& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x03 |
| bool SetCustomBuildNanite(const bool& AttributeValue, bool bAddApplyDelegate) | FinalNative+1 flags | | 0x03 |
| bool SetCustomAutoComputeLODScreenSizes(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool RemoveSocketUd(const FString& SocketUid) | FinalNative+1 flags | | 0x11 |
| void InitializeStaticMeshNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass, UInterchangeBaseNodeContainer* NodeContainer) | FinalNative+1 flags | | 0x38 |
| void GetSocketUids(const TArray<FString>& OutSocketUids) | FinalNative+1 flags | | 0x10 |
| int32 GetSocketUidCount() | FinalNative+1 flags | | 0x04 |
| void GetLODScreenSizes(const TArray<float>& OutLODScreenSizes) | FinalNative+1 flags | | 0x10 |
| int32 GetLODScreenSizeCount() | FinalNative+1 flags | | 0x04 |
| bool GetCustomSupportFaceRemap(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomSrcLightmapIndex(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomMinLightmapResolution(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomMaxLumenMeshCards(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomGenerateLightmapUVs(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomGenerateDistanceFieldAsIfTwoSided(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomDstLightmapIndex(const int32& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomDistanceFieldResolutionScale(const float& AttributeValue) | FinalNative+1 flags | | 0x05 |
| bool GetCustomDistanceFieldReplacementMesh(const FSoftObjectPath& AttributeValue) | FinalNative+1 flags | | 0x21 |
| bool GetCustomBuildScale3D(const FVector& AttributeValue) | FinalNative+1 flags | | 0x19 |
| bool GetCustomBuildReversedIndexBuffer(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomBuildNanite(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomAutoComputeLODScreenSizes(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool AddSocketUids(const TArray<FString>& InSocketUids) | FinalNative+1 flags | | 0x11 |
| bool AddSocketUid(const FString& SocketUid) | FinalNative+1 flags | | 0x11 |