| bool SetCustomSkeletonUid(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool RemoveMeshUid(const FString& MeshName) | FinalNative+1 flags | | 0x11 |
| bool RemoveAllMeshes() | FinalNative+1 flags | | 0x01 |
| int32 GetMeshUidsCount() | FinalNative+1 flags | | 0x04 |
| void GetMeshUids(const TArray<FString>& OutMeshNames) | FinalNative+1 flags | | 0x10 |
| bool GetCustomSkeletonUid(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool AddMeshUid(const FString& MeshName) | FinalNative+1 flags | | 0x11 |