| bool SetCustomShouldCreateLevel(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool SetCustomSceneImportAssetFactoryNodeUid(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool SetCustomCreateWorldPartitionLevel(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool RemoveCustomActorFactoryNodeUid(const FString& ActorFactoryNodeUid) | FinalNative+1 flags | | 0x11 |
| bool GetCustomShouldCreateLevel(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| bool GetCustomSceneImportAssetFactoryNodeUid(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool GetCustomCreateWorldPartitionLevel(const bool& AttributeValue) | FinalNative+1 flags | | 0x02 |
| void GetCustomActorFactoryNodeUids(const TArray<FString>& OutActorFactoryNodeUids) | FinalNative+1 flags | | 0x10 |
| int32 GetCustomActorFactoryNodeUidCount() | FinalNative+1 flags | | 0x04 |
| void GetCustomActorFactoryNodeUid(int32 Index, const FString& OutActorFactoryNodeUid) | FinalNative+1 flags | | 0x18 |
| bool AddCustomActorFactoryNodeUid(const FString& ActorFactoryNodeUid) | FinalNative+1 flags | | 0x11 |