Zdexby TheHolyOneZ
5,360 classes
Class

UGroomAsset

: UObject
/Script/HairStrandsCore.GroomAsset 0x0190 (400 B) align 8 inherited 0x0028 vtable /Script/HairStrandsCore
0x00x0190

Members 20

OffsetSizeNameTypeFlagsDefault
0x00280x28padding / unreflected
0x01LODModeEGroomLODMode6 flagsDefault
0x00510x03padding / unreflected
0x04AutoLODBiasfloat6 flags0
0x48DataflowSettingsFGroomDataflowSettings2 flags{DataflowAsset=nullptr, DataflowTerminal="GroomAssetTermina…
0x10HairGroupsInfoTArray<FHairGroupInfoWithVisibility>4 flags[]
0x10HairGroupsRenderingTArray<FHairGroupsRendering>5 flags[]
0x10HairGroupsPhysicsTArray<FHairGroupsPhysics>5 flags[]
0x10HairGroupsInterpolationTArray<FHairGroupsInterpolation>5 flags[]
0x10HairGroupsLODTArray<FHairGroupsLOD>5 flags[]
0x10HairGroupsCardsTArray<FHairGroupsCardsSourceDescription>4 flags[]
0x10HairGroupsMeshesTArray<FHairGroupsMeshesSourceDescription>4 flags[]
0x10HairGroupsMaterialsTArray<FHairGroupsMaterial>4 flags[]
0x01EnableGlobalInterpolationbool8 flagsfalse
0x01EnableSimulationCachebool8 flagsfalse
0x01HairInterpolationTypeEGroomInterpolationType8 flagsSmoothTransform
0x01230x05padding / unreflected
0x08RiggedSkeletalMeshUSkeletalMesh*9 flagsnullptr
0x10DeformedGroupSectionsTArray<int32>2 flags[]
0x04MinLODFPerPlatformInt3 flags{Default=0}
0x01DisableBelowMinLodStrippingFPerPlatformBool4 flags{Default=false}
0x01450x03padding / unreflected
0x10EffectiveLODBiasTArray<float>2 flags[]
0x01580x20padding / unreflected
0x10AssetUserDataTArray<UAssetUserData*>8 flags[]
0x01880x08unreflected bytes to end of UGroomAsset

Functions 24

SignatureFlagsNativeParams
void SetRiggedSkeletalMesh(USkeletalMesh* In)FinalNative+1 flags0x08
void SetHairInterpolationType(const EGroomInterpolationType& In)FinalNative+1 flags0x01
void SetHairGroupsRendering(const TArray<FHairGroupsRendering>& In)FinalNative+1 flags0x10
void SetHairGroupsPhysics(const TArray<FHairGroupsPhysics>& In)FinalNative+1 flags0x10
void SetHairGroupsMeshes(const TArray<FHairGroupsMeshesSourceDescription>& In)FinalNative+1 flags0x10
void SetHairGroupsMaterials(const TArray<FHairGroupsMaterial>& In)FinalNative+1 flags0x10
void SetHairGroupsLOD(const TArray<FHairGroupsLOD>& In)FinalNative+1 flags0x10
void SetHairGroupsInterpolation(const TArray<FHairGroupsInterpolation>& In)FinalNative+1 flags0x10
void SetHairGroupsCards(const TArray<FHairGroupsCardsSourceDescription>& In)FinalNative+1 flags0x10
void SetEnableSimulationCache(bool In)FinalNative+1 flags0x01
void SetEnableGlobalInterpolation(bool In)FinalNative+1 flags0x01
void SetDeformedGroupSections(const TArray<int32>& In)FinalNative+1 flags0x10
USkeletalMesh* GetRiggedSkeletalMesh()FinalNative+1 flags0x08
EGroomInterpolationType GetHairInterpolationType()FinalNative+1 flags0x01
TArray<FHairGroupsRendering> GetHairGroupsRendering()FinalNative+1 flags0x10
TArray<FHairGroupsPhysics> GetHairGroupsPhysics()FinalNative+1 flags0x10
TArray<FHairGroupsMeshesSourceDescription> GetHairGroupsMeshes()FinalNative+1 flags0x10
TArray<FHairGroupsMaterial> GetHairGroupsMaterials()FinalNative+1 flags0x10
TArray<FHairGroupsLOD> GetHairGroupsLOD()FinalNative+1 flags0x10
TArray<FHairGroupsInterpolation> GetHairGroupsInterpolation()FinalNative+1 flags0x10
TArray<FHairGroupsCardsSourceDescription> GetHairGroupsCards()FinalNative+1 flags0x10
bool GetEnableSimulationCache()FinalNative+1 flags0x01
bool GetEnableGlobalInterpolation()FinalNative+1 flags0x01
TArray<int32> GetDeformedGroupSections()FinalNative+1 flags0x10

Used by 6

types with a member, parameter or interface of this type