Zdexby TheHolyOneZ
5,360 classes
Class

UStateTreeComponent

: UBrainComponent : UActorComponent : UObject
/Script/GameplayStateTreeModule.StateTreeComponent 0x0180 (384 B) align 8 inherited 0x0110 vtable /Script/GameplayStateTreeModule
0x00x0180

Members 5

OffsetSizeNameTypeFlagsDefault
0x01100x10padding / unreflected
0x10OnStateTreeRunStatusChangedFMulticastScriptDelegate4 flags<delegate>
0x28StateTreeRefFStateTreeReferenceProtected+2 flags{StateTree=nullptr, Parameters={Value={}}, PropertyOverride…
0x10LinkedStateTreeOverridesFStateTreeReferenceOverridesProtected+3 flags{OverrideItems=[]}
0x10InstanceDataFStateTreeInstanceDataTransientProtected+1 flags{}
0x01bStartLogicAutomaticallyboolProtected+6 flagstrue
0x01790x07unreflected bytes to end of UStateTreeComponent
Inherited from UBrainComponent 2
OffsetSizeNameTypeFlagsDefault
0x08BlackboardCompUBlackboardComponent*TransientProtected+8 flagsnullptr
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 7

SignatureFlagsNativeParams
void SetStateTreeReference(const FStateTreeReference& StateTreeReference)FinalNative+1 flags0x28
void SetStateTree(UStateTree* StateTree)FinalNative+1 flags0x08
void SetStartLogicAutomatically(bool bInStartLogicAutomatically)FinalNative+1 flags0x01
void SendStateTreeEvent(FStateTreeEvent& Event)FinalNative+1 flags0x20
void RemoveLinkedStateTreeOverrides(const FGameplayTag& StateTag)FinalNative+1 flags0x08
EStateTreeRunStatus GetStateTreeRunStatus()FinalNative+1 flags0x01
void AddLinkedStateTreeOverrides(const FGameplayTag& StateTag, const FStateTreeReference& StateTreeReference)FinalNative+1 flags0x30

Subclasses 2

Used by 1

types with a member, parameter or interface of this type