Struct FStateTreeComponentExecutionExtension : FStateTreeExecutionExtension Path C++ Link /Script/GameplayStateTreeModule.StateTreeComponentExecutionExtension 0x0010 (16 B) align 8 inherited 0x0008 /Script/GameplayStateTreeModule 0x00x0010 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00080x08ComponentUStateTreeComponent*8 flags // /Script/GameplayStateTreeModule.StateTreeComponentExecutionExtension // size 0x0010 (16), inherited 0x0008, align 8 struct FStateTreeComponentExecutionExtension : public FStateTreeExecutionExtension { public: UStateTreeComponent* Component; // 0x0008(0x08) ExportObject ZeroConstructor InstancedReference NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr };