| FBlueprintCameraPose SetTransform(FBlueprintCameraPose& CameraPose, FTransform& Transform) | FinalNative+2 flags | | 0x178 |
| FBlueprintCameraPose SetTargetDistance(FBlueprintCameraPose& CameraPose, double TargetDistance) | FinalNative+2 flags | | 0x118 |
| FBlueprintCameraPose SetRotation(FBlueprintCameraPose& CameraPose, const FRotator& Rotation) | FinalNative+2 flags | | 0x128 |
| FBlueprintCameraPose SetLocation(FBlueprintCameraPose& CameraPose, const FVector& Location) | FinalNative+2 flags | | 0x128 |
| FBlueprintCameraPose SetFocalLength(FBlueprintCameraPose& CameraPose, float FocalLength) | FinalNative+2 flags | | 0x118 |
| FBlueprintCameraPose SetFieldOfView(FBlueprintCameraPose& CameraPose, float FieldOfView) | FinalNative+2 flags | | 0x118 |
| FBlueprintCameraPose MakeCameraPoseFromCineCameraComponent(UCineCameraComponent* CameraComponent) | FinalNative+2 flags | | 0x90 |
| FBlueprintCameraPose MakeCameraPoseFromCameraComponent(UCameraComponent* CameraComponent) | FinalNative+2 flags | | 0x90 |
| FTransform GetTransform(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0xF0 |
| double GetTargetDistance(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0x90 |
| FVector GetTargetAtDistance(FBlueprintCameraPose& CameraPose, double TargetDistance) | FinalNative+2 flags | | 0xA8 |
| FVector GetTarget(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0xA0 |
| double GetSensorAspectRatio(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0x90 |
| FRotator GetRotation(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0xA0 |
| FVector GetLocation(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0xA0 |
| double GetFocalLength(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0x90 |
| double GetFieldOfView(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0x90 |
| double GetEffectiveFieldOfView(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0x90 |
| FRay GetAimRay(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0xB8 |
| FVector GetAimDir(FBlueprintCameraPose& CameraPose) | FinalNative+2 flags | | 0xA0 |