Zdexby TheHolyOneZ
5,360 classes
Class

UBlueprintCameraPoseFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/GameplayCameras.BlueprintCameraPoseFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GameplayCameras
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 20

SignatureFlagsNativeParams
FBlueprintCameraPose SetTransform(FBlueprintCameraPose& CameraPose, FTransform& Transform)FinalNative+2 flags0x178
FBlueprintCameraPose SetTargetDistance(FBlueprintCameraPose& CameraPose, double TargetDistance)FinalNative+2 flags0x118
FBlueprintCameraPose SetRotation(FBlueprintCameraPose& CameraPose, const FRotator& Rotation)FinalNative+2 flags0x128
FBlueprintCameraPose SetLocation(FBlueprintCameraPose& CameraPose, const FVector& Location)FinalNative+2 flags0x128
FBlueprintCameraPose SetFocalLength(FBlueprintCameraPose& CameraPose, float FocalLength)FinalNative+2 flags0x118
FBlueprintCameraPose SetFieldOfView(FBlueprintCameraPose& CameraPose, float FieldOfView)FinalNative+2 flags0x118
FBlueprintCameraPose MakeCameraPoseFromCineCameraComponent(UCineCameraComponent* CameraComponent)FinalNative+2 flags0x90
FBlueprintCameraPose MakeCameraPoseFromCameraComponent(UCameraComponent* CameraComponent)FinalNative+2 flags0x90
FTransform GetTransform(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0xF0
double GetTargetDistance(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0x90
FVector GetTargetAtDistance(FBlueprintCameraPose& CameraPose, double TargetDistance)FinalNative+2 flags0xA8
FVector GetTarget(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0xA0
double GetSensorAspectRatio(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0x90
FRotator GetRotation(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0xA0
FVector GetLocation(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0xA0
double GetFocalLength(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0x90
double GetFieldOfView(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0x90
double GetEffectiveFieldOfView(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0x90
FRay GetAimRay(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0xB8
FVector GetAimDir(FBlueprintCameraPose& CameraPose)FinalNative+2 flags0xA0