| void UpdateValueOfContinuousInputInjectionForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue) | NativePublic | | 0x28 |
| void UpdateValueOfContinuousInputInjectionForAction(UInputAction* Action, const FInputActionValue& RawValue) | NativePublic | | 0x28 |
| void StopContinuousInputInjectionForPlayerMapping(const FName& MappingName) | NativePublic | | 0x08 |
| void StopContinuousInputInjectionForAction(UInputAction* Action) | NativePublic | | 0x08 |
| void StartContinuousInputInjectionForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers) | NativePublic | | 0x48 |
| void StartContinuousInputInjectionForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers) | NativePublic | | 0x48 |
| void SetInputMode(FGameplayTagContainer& NewMode, FModifyContextOptions& Options) | NativePublic | | 0x21 |
| void RequestRebuildControlMappings(FModifyContextOptions& Options, const EInputMappingRebuildType& RebuildType) | NativePublic | | 0x02 |
| void RemoveTagsFromInputMode(FGameplayTagContainer& TagsToRemove, FModifyContextOptions& Options) | NativePublic | | 0x21 |
| void RemoveTagFromInputMode(FGameplayTag& TagToRemove, FModifyContextOptions& Options) | NativePublic | | 0x09 |
| void RemoveMappingContext(UInputMappingContext* MappingContext, FModifyContextOptions& Options) | NativePublic | | 0x09 |
| EMappingQueryResult QueryMapKeyInContextSet(const TArray<UInputMappingContext*>& PrioritizedActiveContexts, UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues) | NativePublic | | 0x4A |
| EMappingQueryResult QueryMapKeyInActiveContextSet(UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues) | NativePublic | | 0x3A |
| TArray<FKey> QueryKeysMappedToAction(UInputAction* Action) | NativePublic | | 0x18 |
| void OnUserSettingsChanged(UEnhancedInputUserSettings* Settings) | NativeProtected | | 0x08 |
| void OnUserKeyProfileChanged(UEnhancedPlayerMappableKeyProfile* InNewProfile) | NativeProtected | | 0x08 |
| void InjectInputVectorForPlayerMapping(const FName& MappingName, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers) | NativePublic | | 0x40 |
| void InjectInputVectorForAction(UInputAction* Action, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers) | NativePublic | | 0x40 |
| void InjectInputForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers) | NativePublic | | 0x48 |
| void InjectInputForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers) | NativePublic | | 0x48 |
| bool HasMappingContext(UInputMappingContext* MappingContext, const int32& OutFoundPriority) | NativePublic | | 0x0D |
| UEnhancedInputUserSettings* GetUserSettings() | NativePublic | | 0x08 |
| FGameplayTagContainer GetInputMode() | NativePublic | | 0x20 |
| TArray<FEnhancedActionKeyMapping> GetAllPlayerMappableActionKeyMappings() | NativePublic | | 0x10 |
| void ClearAllMappings() | NativePublic | | 0x00 |
| void AppendTagsToInputMode(FGameplayTagContainer& TagsToAdd, FModifyContextOptions& Options) | NativePublic | | 0x21 |
| void AddTagToInputMode(FGameplayTag& TagToAdd, FModifyContextOptions& Options) | NativePublic | | 0x09 |
| void AddMappingContext(UInputMappingContext* MappingContext, int32 Priority, FModifyContextOptions& Options) | NativePublic | | 0x0D |