Zdexby TheHolyOneZ
5,360 classes
Class

UGameMapsSettings

: UObject
/Script/EngineSettings.GameMapsSettings 0x0120 (288 B) align 8 inherited 0x0028 vtable /Script/EngineSettings
0x00x0120

Members 14

OffsetSizeNameTypeFlagsDefault
0x10LocalMapOptionsFString6 flags""
0x20TransitionMapFSoftObjectPath6 flags{AssetPath={PackageName=None, AssetName=None}, SubPathStrin…
0x01bUseSplitscreenbool7 flagstrue
0x01TwoPlayerSplitscreenLayoutETwoPlayerSplitScreenType7 flagsHorizontal
0x01ThreePlayerSplitscreenLayoutEThreePlayerSplitScreenType7 flagsFavorTop
0x01FourPlayerSplitscreenLayoutEFourPlayerSplitScreenType7 flagsGrid
0x01bOffsetPlayerGamepadIdsbool7 flagsfalse
0x005D0x03padding / unreflected
0x20GameInstanceClassFSoftClassPath6 flags{}
0x20GameDefaultMapFSoftObjectPath5 flags{AssetPath={PackageName=/Game/StormEscape/Maps/lvl_ShaderCo…
0x20ServerDefaultMapFSoftObjectPath6 flags{AssetPath={PackageName=/Engine/Maps/Entry, AssetName=Entry…
0x20GlobalDefaultGameModeFSoftClassPath6 flags{}
0x20GlobalDefaultServerGameModeFSoftClassPath6 flags{}
0x10GameModeMapPrefixesTArray<FGameModeName>5 flags[]
0x10GameModeClassAliasesTArray<FGameModeName>5 flags[]

Functions 3

SignatureFlagsNativeParams
void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer)FinalNative+1 flags0x01
bool GetSkipAssigningGamepadToPlayer1()FinalNative+1 flags0x01
UGameMapsSettings* GetGameMapsSettings()FinalNative+2 flags0x08