Zdexby TheHolyOneZ
5,360 classes
Class

UPhysicsHandleComponent

: UActorComponent : UObject
/Script/Engine.PhysicsHandleComponent 0x0500 (1,280 B) align 16 inherited 0x00B8 vtable /Script/Engine
0x00x0500

Members 9

OffsetSizeNameTypeFlagsDefault
0x08GrabbedComponentUPrimitiveComponent*8 flagsnullptr
0x00C00x08padding / unreflected
0x01bSoftAngularConstraint : 1bit 1bool6 flagstrue
0x01bSoftLinearConstraint : 1bit 2bool6 flagstrue
0x01bInterpolateTarget : 1bit 3bool5 flagstrue
0x00C90x03padding / unreflected
0x04LinearDampingfloat8 flags200
0x04LinearStiffnessfloat8 flags750
0x04AngularDampingfloat8 flags500
0x04AngularStiffnessfloat8 flags1500
0x00DC0xC4padding / unreflected
0x04InterpolationSpeedfloat8 flags50
0x01A40x35Cunreflected bytes to end of UPhysicsHandleComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 14

SignatureFlagsNativeParams
void SetTargetRotation(const FRotator& NewRotation)FinalNative+1 flags0x18
void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation)FinalNative+1 flags0x30
void SetTargetLocation(const FVector& NewLocation)FinalNative+1 flags0x18
void SetLinearStiffness(float NewLinearStiffness)FinalNative+1 flags0x04
void SetLinearDamping(float NewLinearDamping)FinalNative+1 flags0x04
void SetInterpolationSpeed(float NewInterpolationSpeed)FinalNative+1 flags0x04
void SetAngularStiffness(float NewAngularStiffness)FinalNative+1 flags0x04
void SetAngularDamping(float NewAngularDamping)FinalNative+1 flags0x04
void ReleaseComponent()NativePublic0x00
void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation)FinalNative+1 flags0x40
void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation)FinalNative+1 flags0x28
void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation)NativePublic0x29
void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation)FinalNative+1 flags0x30
UPrimitiveComponent* GetGrabbedComponent()FinalNative+1 flags0x08