Zdexby TheHolyOneZ
5,360 classes
Class

UConstraintInstanceBlueprintLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.ConstraintInstanceBlueprintLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 56

SignatureFlagsNativeParams
void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha)FinalNative+2 flags0x18
void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates)FinalNative+2 flags0x0D
void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive)FinalNative+2 flags0x0E
void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP)FinalNative+2 flags0x0D
void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning)FinalNative+2 flags0x0D
void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget)FinalNative+2 flags0x28
void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ)FinalNative+2 flags0x0F
void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance)FinalNative+2 flags0x20
void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& InPosTarget)FinalNative+2 flags0x28
void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ)FinalNative+2 flags0x0F
void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType)FinalNative+2 flags0x15
void SetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, float Limit)FinalNative+2 flags0x14
void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit)FinalNative+2 flags0x18
void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold)FinalNative+2 flags0x14
void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision)FinalNative+2 flags0x0D
void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale)FinalNative+2 flags0x10
void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget)FinalNative+2 flags0x28
void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive)FinalNative+2 flags0x0E
void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP)FinalNative+2 flags0x0D
void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance)FinalNative+2 flags0x20
void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance)FinalNative+2 flags0x20
void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold)FinalNative+2 flags0x14
void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& InPosTarget)FinalNative+2 flags0x28
void SetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, float Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, float Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, float TwistLimitAngle)FinalNative+2 flags0x24
void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit)FinalNative+2 flags0x18
void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& DriveMode)FinalNative+2 flags0x0D
void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold)FinalNative+2 flags0x14
void GetProjectionParams(FConstraintInstanceAccessor& Accessor, const bool& bEnableProjection, const float& ProjectionLinearAlpha, const float& ProjectionAngularAlpha)FinalNative+2 flags0x18
bool GetParentDominates(FConstraintInstanceAccessor& Accessor)FinalNative+2 flags0x0D
void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive)FinalNative+2 flags0x0E
void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP)FinalNative+2 flags0x0D
bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor)FinalNative+2 flags0x0D
void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget)FinalNative+2 flags0x28
void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ)FinalNative+2 flags0x0F
void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftLinearLimit, const float& LinearLimitStiffness, const float& LinearLimitDamping, const float& LinearLimitRestitution, const float& LinearLimitContactDistance)FinalNative+2 flags0x20
void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutPosTarget)FinalNative+2 flags0x28
void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ)FinalNative+2 flags0x0F
void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bLinearPlasticity, const float& LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType)FinalNative+2 flags0x15
void GetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, const float& Limit)FinalNative+2 flags0x14
void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit)FinalNative+2 flags0x18
void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, const bool& bLinearBreakable, const float& LinearBreakThreshold)FinalNative+2 flags0x14
bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor)FinalNative+2 flags0x0D
void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, const float& ContactTransferScale)FinalNative+2 flags0x10
void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, const FName& ParentBody, const FName& ChildBody)FinalNative+2 flags0x1C
void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget)FinalNative+2 flags0x28
void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive)FinalNative+2 flags0x0E
void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP)FinalNative+2 flags0x0D
void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftTwistLimit, const float& TwistLimitStiffness, const float& TwistLimitDamping, const float& TwistLimitRestitution, const float& TwistLimitContactDistance)FinalNative+2 flags0x20
void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftSwingLimit, const float& SwingLimitStiffness, const float& SwingLimitDamping, const float& SwingLimitRestitution, const float& SwingLimitContactDistance)FinalNative+2 flags0x20
void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bAngularPlasticity, const float& AngularPlasticityThreshold)FinalNative+2 flags0x14
void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& OutPosTarget)FinalNative+2 flags0x28
void GetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, const float& Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, const float& Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, const float& TwistLimitAngle)FinalNative+2 flags0x24
void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit)FinalNative+2 flags0x18
void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& OutDriveMode)FinalNative+2 flags0x0D
void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, const bool& bAngularBreakable, const float& AngularBreakThreshold)FinalNative+2 flags0x14
void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation)FinalNative+2 flags0x1A