| void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha) | FinalNative+2 flags | | 0x18 |
| void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates) | FinalNative+2 flags | | 0x0D |
| void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive) | FinalNative+2 flags | | 0x0E |
| void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP) | FinalNative+2 flags | | 0x0D |
| void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning) | FinalNative+2 flags | | 0x0D |
| void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget) | FinalNative+2 flags | | 0x28 |
| void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) | FinalNative+2 flags | | 0x0F |
| void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance) | FinalNative+2 flags | | 0x20 |
| void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& InPosTarget) | FinalNative+2 flags | | 0x28 |
| void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) | FinalNative+2 flags | | 0x0F |
| void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType) | FinalNative+2 flags | | 0x15 |
| void SetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, float Limit) | FinalNative+2 flags | | 0x14 |
| void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit) | FinalNative+2 flags | | 0x18 |
| void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold) | FinalNative+2 flags | | 0x14 |
| void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision) | FinalNative+2 flags | | 0x0D |
| void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale) | FinalNative+2 flags | | 0x10 |
| void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget) | FinalNative+2 flags | | 0x28 |
| void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive) | FinalNative+2 flags | | 0x0E |
| void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP) | FinalNative+2 flags | | 0x0D |
| void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance) | FinalNative+2 flags | | 0x20 |
| void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance) | FinalNative+2 flags | | 0x20 |
| void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold) | FinalNative+2 flags | | 0x14 |
| void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& InPosTarget) | FinalNative+2 flags | | 0x28 |
| void SetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, float Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, float Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, float TwistLimitAngle) | FinalNative+2 flags | | 0x24 |
| void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit) | FinalNative+2 flags | | 0x18 |
| void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& DriveMode) | FinalNative+2 flags | | 0x0D |
| void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold) | FinalNative+2 flags | | 0x14 |
| void GetProjectionParams(FConstraintInstanceAccessor& Accessor, const bool& bEnableProjection, const float& ProjectionLinearAlpha, const float& ProjectionAngularAlpha) | FinalNative+2 flags | | 0x18 |
| bool GetParentDominates(FConstraintInstanceAccessor& Accessor) | FinalNative+2 flags | | 0x0D |
| void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive) | FinalNative+2 flags | | 0x0E |
| void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP) | FinalNative+2 flags | | 0x0D |
| bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor) | FinalNative+2 flags | | 0x0D |
| void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget) | FinalNative+2 flags | | 0x28 |
| void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ) | FinalNative+2 flags | | 0x0F |
| void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftLinearLimit, const float& LinearLimitStiffness, const float& LinearLimitDamping, const float& LinearLimitRestitution, const float& LinearLimitContactDistance) | FinalNative+2 flags | | 0x20 |
| void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutPosTarget) | FinalNative+2 flags | | 0x28 |
| void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ) | FinalNative+2 flags | | 0x0F |
| void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bLinearPlasticity, const float& LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType) | FinalNative+2 flags | | 0x15 |
| void GetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, const float& Limit) | FinalNative+2 flags | | 0x14 |
| void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit) | FinalNative+2 flags | | 0x18 |
| void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, const bool& bLinearBreakable, const float& LinearBreakThreshold) | FinalNative+2 flags | | 0x14 |
| bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor) | FinalNative+2 flags | | 0x0D |
| void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, const float& ContactTransferScale) | FinalNative+2 flags | | 0x10 |
| void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, const FName& ParentBody, const FName& ChildBody) | FinalNative+2 flags | | 0x1C |
| void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget) | FinalNative+2 flags | | 0x28 |
| void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive) | FinalNative+2 flags | | 0x0E |
| void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP) | FinalNative+2 flags | | 0x0D |
| void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftTwistLimit, const float& TwistLimitStiffness, const float& TwistLimitDamping, const float& TwistLimitRestitution, const float& TwistLimitContactDistance) | FinalNative+2 flags | | 0x20 |
| void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftSwingLimit, const float& SwingLimitStiffness, const float& SwingLimitDamping, const float& SwingLimitRestitution, const float& SwingLimitContactDistance) | FinalNative+2 flags | | 0x20 |
| void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bAngularPlasticity, const float& AngularPlasticityThreshold) | FinalNative+2 flags | | 0x14 |
| void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& OutPosTarget) | FinalNative+2 flags | | 0x28 |
| void GetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, const float& Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, const float& Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, const float& TwistLimitAngle) | FinalNative+2 flags | | 0x24 |
| void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit) | FinalNative+2 flags | | 0x18 |
| void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& OutDriveMode) | FinalNative+2 flags | | 0x0D |
| void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, const bool& bAngularBreakable, const float& AngularBreakThreshold) | FinalNative+2 flags | | 0x14 |
| void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation) | FinalNative+2 flags | | 0x1A |