Zdexby TheHolyOneZ
5,360 classes
/Script/AudioMixer.QuartzSubsystem 0x0068 (104 B) align 8 inherited 0x0040 vtable /Script/AudioMixer
0x00x0068

Members 0

OffsetSizeNameTypeFlagsDefault
0x00400x28unreflected bytes to end of UQuartzSubsystem

Functions 20

SignatureFlagsNativeParams
void SetQuartzSubsystemTickableWhenPaused(bool bInTickableWhenPaused)FinalNative+1 flags0x01
bool IsQuartzEnabled()FinalNative+1 flags0x01
bool IsClockRunning(UObject* WorldContextObject, const FName& ClockName)FinalNative+1 flags0x11
float GetRoundTripMinLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetRoundTripMaxLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetRoundTripAverageLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName)FinalNative+1 flags0x18
float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetEstimatedClockRunTime(UObject* WorldContextObject, const FName& InClockName)FinalNative+1 flags0x14
float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const FName& ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier)FinalNative+1 flags0x1C
FQuartzTransportTimeStamp GetCurrentClockTimestamp(UObject* WorldContextObject, const FName& InClockName)FinalNative+1 flags0x20
float GetAudioRenderThreadToGameThreadMinLatency()FinalNative+1 flags0x04
float GetAudioRenderThreadToGameThreadMaxLatency()FinalNative+1 flags0x04
float GetAudioRenderThreadToGameThreadAverageLatency()FinalNative+1 flags0x04
bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName)FinalNative+1 flags0x11
void DeleteClockByName(UObject* WorldContextObject, const FName& ClockName)FinalNative+1 flags0x10
void DeleteClockByHandle(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle)FinalNative+1 flags0x10
UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager)FinalNative+1 flags0x40