| void SetQuartzSubsystemTickableWhenPaused(bool bInTickableWhenPaused) | FinalNative+1 flags | | 0x01 |
| bool IsQuartzEnabled() | FinalNative+1 flags | | 0x01 |
| bool IsClockRunning(UObject* WorldContextObject, const FName& ClockName) | FinalNative+1 flags | | 0x11 |
| float GetRoundTripMinLatency(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| float GetRoundTripMaxLatency(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| float GetRoundTripAverageLatency(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName) | FinalNative+1 flags | | 0x18 |
| float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| float GetEstimatedClockRunTime(UObject* WorldContextObject, const FName& InClockName) | FinalNative+1 flags | | 0x14 |
| float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const FName& ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier) | FinalNative+1 flags | | 0x1C |
| FQuartzTransportTimeStamp GetCurrentClockTimestamp(UObject* WorldContextObject, const FName& InClockName) | FinalNative+1 flags | | 0x20 |
| float GetAudioRenderThreadToGameThreadMinLatency() | FinalNative+1 flags | | 0x04 |
| float GetAudioRenderThreadToGameThreadMaxLatency() | FinalNative+1 flags | | 0x04 |
| float GetAudioRenderThreadToGameThreadAverageLatency() | FinalNative+1 flags | | 0x04 |
| bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName) | FinalNative+1 flags | | 0x11 |
| void DeleteClockByName(UObject* WorldContextObject, const FName& ClockName) | FinalNative+1 flags | | 0x10 |
| void DeleteClockByHandle(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle) | FinalNative+1 flags | | 0x10 |
| UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager) | FinalNative+1 flags | | 0x40 |