| bool SetLocalNavigationGridDensity(UObject* WorldContextObject, float CellSize) | FinalNative+2 flags | | 0x0D |
| void RemoveLocalNavigationGrid(UObject* WorldContextObject, int32 GridId, bool bRebuildGrids) | FinalNative+2 flags | | 0x0D |
| bool FindLocalNavigationGridPath(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<FVector>& PathPoints) | FinalNative+2 flags | | 0x49 |
| int32 AddLocalNavigationGridForPoints(UObject* WorldContextObject, const TArray<FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids) | FinalNative+2 flags | | 0x28 |
| int32 AddLocalNavigationGridForPoint(UObject* WorldContextObject, const FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids) | FinalNative+2 flags | | 0x30 |
| int32 AddLocalNavigationGridForCapsule(UObject* WorldContextObject, const FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids) | FinalNative+2 flags | | 0x38 |
| int32 AddLocalNavigationGridForBox(UObject* WorldContextObject, const FVector& Location, const FVector& Extent, const FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids) | FinalNative+2 flags | | 0x60 |