implements IRenderGraphRecorder
0x00x00B8
Members 25
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0025 | 0x03 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x08 | m_RenderGraphSettings | RenderGraphSettings | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <breakGBufferAndDeferredRenderPass>k__BackingField | bool | Private | — | |
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 73
| Signature | Flags | Native | Params |
|---|---|---|---|
| void FrameCleanup(CommandBuffer cmd) | Public+2 flags | 0x08 | |
| RenderPassEvent get_renderPassEvent() | Public+1 flags | 0x04 | |
| void set_renderPassEvent(const RenderPassEvent& value) | Public+1 flags | 0x04 | |
| RenderTargetIdentifier[] get_colorAttachments() | Public+1 flags | 0x08 | |
| RenderTargetIdentifier[] get_colorAttachment() | Public+1 flags | 0x08 | |
| RenderTargetIdentifier get_depthAttachment() | Public+1 flags | 0x28 | |
| RTHandle[] get_colorAttachmentHandles() | Public+1 flags | 0x08 | |
| RTHandle get_colorAttachmentHandle() | Public+1 flags | 0x08 | |
| RTHandle get_depthAttachmentHandle() | Public+1 flags | 0x08 | |
| RenderBufferStoreAction[] get_colorStoreActions() | Public+1 flags | 0x08 | |
| RenderBufferStoreAction get_depthStoreAction() | Public+1 flags | 0x04 | |
| bool[] get_overriddenColorStoreActions() | 2 flags | 0x08 | |
| bool get_overriddenDepthStoreAction() | 2 flags | 0x01 | |
| ScriptableRenderPassInput get_input() | Public+1 flags | 0x04 | |
| ClearFlag get_clearFlag() | Public+1 flags | 0x04 | |
| Color get_clearColor() | Public+1 flags | 0x10 | |
| bool get_requiresIntermediateTexture() | Public+1 flags | 0x01 | |
| void set_requiresIntermediateTexture(bool value) | Public+1 flags | 0x01 | |
| ProfilingSampler get_profilingSampler() | 2 flags | 0x08 | |
| void set_profilingSampler(ProfilingSampler value) | 2 flags | 0x08 | |
| string get_passName() | 2 flags | 0x08 | |
| bool get_overrideCameraTarget() | 2 flags | 0x01 | |
| void set_overrideCameraTarget(bool value) | 2 flags | 0x01 | |
| bool get_isBlitRenderPass() | 2 flags | 0x01 | |
| void set_isBlitRenderPass(bool value) | 2 flags | 0x01 | |
| bool get_useNativeRenderPass() | 2 flags | 0x01 | |
| void set_useNativeRenderPass(bool value) | 2 flags | 0x01 | |
| bool get_breakGBufferAndDeferredRenderPass() | 2 flags | 0x01 | |
| void set_breakGBufferAndDeferredRenderPass(bool value) | 2 flags | 0x01 | |
| int get_renderPassQueueIndex() | 2 flags | 0x04 | |
| void set_renderPassQueueIndex(int value) | 2 flags | 0x04 | |
| GraphicsFormat[] get_renderTargetFormat() | 2 flags | 0x08 | |
| void set_renderTargetFormat(const GraphicsFormat[]& value) | 2 flags | 0x08 | |
| DebugHandler GetActiveDebugHandler(UniversalCameraData cameraData) | Static+1 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void ConfigureInput(const ScriptableRenderPassInput& passInput) | Public | 0x04 | |
| void ConfigureColorStoreAction(const RenderBufferStoreAction& storeAction, uint attachmentIndex) | Public | 0x04 | |
| void ConfigureColorStoreActions(const RenderBufferStoreAction[]& storeActions) | Public | 0x08 | |
| void ConfigureDepthStoreAction(const RenderBufferStoreAction& storeAction) | Public | 0x04 | |
| void ConfigureInputAttachments(RTHandle input, bool isTransient) | 1 flags | 0x08 | |
| void ConfigureInputAttachments(const RTHandle[]& inputs) | 1 flags | 0x08 | |
| void ConfigureInputAttachments(const RTHandle[]& inputs, const bool[]& isTransient) | 1 flags | 0x08 | |
| void SetInputAttachmentTransient(int idx, bool isTransient) | 1 flags | 0x04 | |
| bool IsInputAttachmentTransient(int idx) | 1 flags | 0x04 | |
| void ResetTarget() | Public | 0x00 | |
| void ConfigureTarget(const RenderTargetIdentifier& colorAttachment, const RenderTargetIdentifier& depthAttachment) | Public | 0x28 | |
| void ConfigureTarget(RTHandle colorAttachment, RTHandle depthAttachment) | Public | 0x08 | |
| void ConfigureTarget(const RenderTargetIdentifier[]& colorAttachments, const RenderTargetIdentifier& depthAttachment) | Public | 0x28 | |
| void ConfigureTarget(const RTHandle[]& colorAttachments, RTHandle depthAttachment) | Public | 0x08 | |
| void ConfigureTarget(const RTHandle[]& colorAttachments, RTHandle depthAttachment, const GraphicsFormat[]& formats) | 1 flags | 0x08 | |
| void ConfigureTarget(const RenderTargetIdentifier& colorAttachment) | Public | 0x28 | |
| void ConfigureTarget(RTHandle colorAttachment) | Public | 0x08 | |
| void ConfigureTarget(const RenderTargetIdentifier[]& colorAttachments) | Public | 0x08 | |
| void ConfigureTarget(const RTHandle[]& colorAttachments) | Public | 0x08 | |
| void ConfigureClear(const ClearFlag& clearFlag, const Color& clearColor) | Public | 0x10 | |
| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+2 flags | 0x28 | |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+2 flags | 0x34 | |
| void OnCameraCleanup(CommandBuffer cmd) | Public+2 flags | 0x08 | |
| void OnFinishCameraStackRendering(CommandBuffer cmd) | Public+2 flags | 0x08 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+2 flags | 0x28 | |
| void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) | Public+2 flags | 0x08 | |
| void Blit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex) | Public | 0x28 | |
| void Blit(CommandBuffer cmd, RTHandle source, RTHandle destination, Material material, int passIndex) | Public | 0x08 | |
| void Blit(CommandBuffer cmd, ref RenderingData& data, Material material, int passIndex) | Public | 0x28 | |
| void Blit(CommandBuffer cmd, ref RenderingData& data, RTHandle source, Material material, int passIndex) | Public | 0x28 | |
| DrawingSettings CreateDrawingSettings(const ShaderTagId& shaderTagId, ref RenderingData& renderingData, const SortingCriteria& sortingCriteria) | Public | 0xC4 | |
| DrawingSettings CreateDrawingSettings(const ShaderTagId& shaderTagId, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, const SortingCriteria& sortingCriteria) | Public | 0xC4 | |
| DrawingSettings CreateDrawingSettings(List<UnityEngine.Rendering.ShaderTagId> shaderTagIdList, ref RenderingData& renderingData, const SortingCriteria& sortingCriteria) | Public | 0xC4 | |
| DrawingSettings CreateDrawingSettings(List<UnityEngine.Rendering.ShaderTagId> shaderTagIdList, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, const SortingCriteria& sortingCriteria) | Public | 0xC4 | |
| bool op_LessThan(ScriptableRenderPass lhs, ScriptableRenderPass rhs) | PublicStatic+1 flags | 0x08 | |
| bool op_GreaterThan(ScriptableRenderPass lhs, ScriptableRenderPass rhs) | PublicStatic+1 flags | 0x08 | |
| int GetRenderPassEventRange(const RenderPassEvent& renderPassEvent) | Static+1 flags | 0x04 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |
Subclasses 32
AdditionalLightsShadowCasterPassCapturePassColorGradingLutPassCopyColorPassCopyDepthPassDBufferRenderPassDecalForwardEmissivePassDecalGBufferRenderPassDecalPreviewPassDecalScreenSpaceRenderPassDeferredPassDepthNormalOnlyPassDepthOnlyPassDrawObjectsPassDrawScreenSpaceUIPassDrawSkyboxPassFinalBlitPassFullScreenRenderPassGBufferPassHDRDebugViewPassInvokeOnRenderObjectCallbackPassMainLightShadowCasterPassMotionVectorRenderPassPostProcessPassProbeVolumeDebugPassRenderObjectsPassScreenSpaceAmbientOcclusionPassScreenSpaceShadowsPassScreenSpaceShadowsPostPassTransparentSettingsPassXRDepthMotionPassXROcclusionMeshPass