Zdexby TheHolyOneZ
49,743 classes
Class

GBufferPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.GBufferPass, Unity.RenderPipelines.Universal.Runtime 0x0158 (344 B) inherited 0x00B8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0158

Members 14

OffsetSizeNameTypeFlagsDefault
0x04s_CameraNormalsTextureIDintPrivateStatic+1 flags—
0x04s_CameraRenderingLayersTextureIDintPrivateStatic+1 flags—
0x04s_ShaderTagLitShaderTagIdPrivateStatic+1 flags—
0x04s_ShaderTagSimpleLitShaderTagIdPrivateStatic+1 flags—
0x04s_ShaderTagUnlitShaderTagIdPrivateStatic+1 flags—
0x04s_ShaderTagComplexLitShaderTagIdPrivateStatic+1 flags—
0x04s_ShaderTagUniversalGBufferShaderTagIdPrivateStatic+1 flags—
0x04s_ShaderTagUniversalMaterialTypeShaderTagIdPrivateStatic+1 flags—
0x08m_DeferredLightsDeferredLightsPrivate—
0x08s_ShaderTagValuesShaderTagId[]PrivateStatic—
0x08s_RenderStateBlocksRenderStateBlock[]PrivateStatic—
0x20m_FilteringSettingsFilteringSettingsPrivate—
0x6Cm_RenderStateBlockRenderStateBlockPrivate—
0x014C0x04padding / unreflected
0x08m_PassDataPassDataPrivate—
Inherited from ScriptableRenderPass 25
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00250x03padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x08m_RenderGraphSettingsRenderGraphSettingsPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x01<breakGBufferAndDeferredRenderPass>k__BackingFieldboolPrivate—
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 8

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference, DeferredLights deferredLights)Public+1 flags0x0C
void Dispose()Public0x00
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void ExecutePass(RasterCommandBuffer cmd, PassData data, const RendererList& rendererList, const RendererList& errorRendererList)PrivateStatic0x18
void InitRendererLists(ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, bool useRenderGraph)Private0x08
void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& cameraColor, const TextureHandle& cameraDepth, bool setGlobalTextures)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type