Zdexby TheHolyOneZ
49,743 classes
Class

MainLightShadowCasterPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass, Unity.RenderPipelines.Universal.Runtime 0x0140 (320 B) inherited 0x00B8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0140

Members 23

OffsetSizeNameTypeFlagsDefault
0x08m_MainLightShadowmapTextureRTHandle1 flags—
0x04renderTargetWidthintPrivate—
0x04renderTargetHeightintPrivate—
0x04m_ShadowCasterCascadesCountintPrivate—
0x01m_CreateEmptyShadowmapboolPrivate—
0x01m_SetKeywordForEmptyShadowmapboolPrivate—
0x01m_EmptyShadowmapNeedsClearboolPrivate—
0x00CF0x01padding / unreflected
0x04m_CascadeBorderfloatPrivate—
0x04m_MaxShadowDistanceSqfloatPrivate—
0x08m_PassDataPassDataPrivate—
0x08m_EmptyMainLightShadowmapTextureRTHandlePrivate—
0x34m_MainLightShadowDescriptorRenderTextureDescriptorPrivate—
0x011C0x04padding / unreflected
0x08m_CascadeSplitDistancesVector4[]Private+1 flags—
0x08m_MainLightShadowMatricesMatrix4x4[]Private+1 flags—
0x08m_ProfilingSetupSamplerProfilingSamplerPrivate+1 flags—
0x08m_CascadeSlicesShadowSliceData[]Private+1 flags—
—0x04k_EmptyShadowMapDimensionsintPrivateStatic+1 flags0
—0x04k_MaxCascadesintPrivateStatic+1 flags0
—0x04k_ShadowmapBufferBitsintPrivateStatic+1 flags0
—0x08k_MainLightShadowMapTextureNamestringPrivateStatic+1 flags0
—0x08k_EmptyMainLightShadowMapTextureNamestringPrivateStatic+1 flags0
0x10s_EmptyShadowParamsVector4PrivateStatic—
0x10s_EmptyShadowmapSizeVector4PrivateStatic+1 flags—
Inherited from ScriptableRenderPass 25
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00250x03padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x08m_RenderGraphSettingsRenderGraphSettingsPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x01<breakGBufferAndDeferredRenderPass>k__BackingFieldboolPrivate—
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 16

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt)Public+1 flags0x04
void Dispose()Public0x00
bool Setup(ref RenderingData& renderingData)Public0x28
bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)Public0x08
void UpdateTextureDescriptorIfNeeded()Private0x00
bool SetupForEmptyRendering(bool stripShadowsOffVariants, bool shadowsEnabled, Light light, UniversalCameraData cameraData, UniversalShadowData shadowData)Private0x08
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void Clear()Private0x00
void SetShadowParamsForEmptyShadowmap(RasterCommandBuffer rasterCommandBuffer)Static+1 flags0x08
void RenderMainLightCascadeShadowmap(RasterCommandBuffer cmd, ref PassData& data, bool isRenderGraph)Private0x08
void SetupMainLightShadowReceiverConstants(RasterCommandBuffer cmd, ref VisibleLight& shadowLight, UniversalShadowData shadowData)Private0x74
void InitPassData(ref PassData& passData, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)Private0x08
void InitRendererLists(ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph)Private0x08
TextureHandle Render(RenderGraph graph, ContextContainer frameData)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type