0x00x0140
Members 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_MainLightShadowmapTexture | RTHandle | 1 flags | — | |
| 0x04 | renderTargetWidth | int | Private | — | |
| 0x04 | renderTargetHeight | int | Private | — | |
| 0x04 | m_ShadowCasterCascadesCount | int | Private | — | |
| 0x01 | m_CreateEmptyShadowmap | bool | Private | — | |
| 0x01 | m_SetKeywordForEmptyShadowmap | bool | Private | — | |
| 0x01 | m_EmptyShadowmapNeedsClear | bool | Private | — | |
| 0x00CF | 0x01 | padding / unreflected | |||
| 0x04 | m_CascadeBorder | float | Private | — | |
| 0x04 | m_MaxShadowDistanceSq | float | Private | — | |
| 0x08 | m_PassData | PassData | Private | — | |
| 0x08 | m_EmptyMainLightShadowmapTexture | RTHandle | Private | — | |
| 0x34 | m_MainLightShadowDescriptor | RenderTextureDescriptor | Private | — | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | m_CascadeSplitDistances | Vector4[] | Private+1 flags | — | |
| 0x08 | m_MainLightShadowMatrices | Matrix4x4[] | Private+1 flags | — | |
| 0x08 | m_ProfilingSetupSampler | ProfilingSampler | Private+1 flags | — | |
| 0x08 | m_CascadeSlices | ShadowSliceData[] | Private+1 flags | — | |
| — | 0x04 | k_EmptyShadowMapDimensions | int | PrivateStatic+1 flags | 0 |
| — | 0x04 | k_MaxCascades | int | PrivateStatic+1 flags | 0 |
| — | 0x04 | k_ShadowmapBufferBits | int | PrivateStatic+1 flags | 0 |
| — | 0x08 | k_MainLightShadowMapTextureName | string | PrivateStatic+1 flags | 0 |
| — | 0x08 | k_EmptyMainLightShadowMapTextureName | string | PrivateStatic+1 flags | 0 |
| 0x10 | s_EmptyShadowParams | Vector4 | PrivateStatic | — | |
| 0x10 | s_EmptyShadowmapSize | Vector4 | PrivateStatic+1 flags | — | |
Inherited from ScriptableRenderPass 25
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0025 | 0x03 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x08 | m_RenderGraphSettings | RenderGraphSettings | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <breakGBufferAndDeferredRenderPass>k__BackingField | bool | Private | — | |
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 16
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(const RenderPassEvent& evt) | Public+1 flags | 0x04 | |
| void Dispose() | Public | 0x00 | |
| bool Setup(ref RenderingData& renderingData) | Public | 0x28 | |
| bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData) | Public | 0x08 | |
| void UpdateTextureDescriptorIfNeeded() | Private | 0x00 | |
| bool SetupForEmptyRendering(bool stripShadowsOffVariants, bool shadowsEnabled, Light light, UniversalCameraData cameraData, UniversalShadowData shadowData) | Private | 0x08 | |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+1 flags | 0x34 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x28 | |
| void Clear() | Private | 0x00 | |
| void SetShadowParamsForEmptyShadowmap(RasterCommandBuffer rasterCommandBuffer) | Static+1 flags | 0x08 | |
| void RenderMainLightCascadeShadowmap(RasterCommandBuffer cmd, ref PassData& data, bool isRenderGraph) | Private | 0x08 | |
| void SetupMainLightShadowReceiverConstants(RasterCommandBuffer cmd, ref VisibleLight& shadowLight, UniversalShadowData shadowData) | Private | 0x74 | |
| void InitPassData(ref PassData& passData, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData) | Private | 0x08 | |
| void InitRendererLists(ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph) | Private | 0x08 | |
| TextureHandle Render(RenderGraph graph, ContextContainer frameData) | 1 flags | 0x10 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |