Zdexby TheHolyOneZ
49,743 classes
Class

DrawScreenSpaceUIPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.DrawScreenSpaceUIPass, Unity.RenderPipelines.Universal.Runtime 0x00D8 (216 B) inherited 0x00B8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x00D8

Members 6

OffsetSizeNameTypeFlagsDefault
0x08m_PassDataPassDataPrivate—
0x08m_ColorTargetRTHandlePrivate—
0x08m_DepthTargetRTHandlePrivate—
0x01m_RenderOffscreenboolPrivate—
0x04s_CameraDepthTextureIDintPrivateStatic+1 flags—
0x04s_CameraOpaqueTextureIDintPrivateStatic+1 flags—
0x00D10x07unreflected bytes to end of DrawScreenSpaceUIPass
Inherited from ScriptableRenderPass 25
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00250x03padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x08m_RenderGraphSettingsRenderGraphSettingsPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x01<breakGBufferAndDeferredRenderPass>k__BackingFieldboolPrivate—
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 12

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt, bool renderOffscreen)Public+1 flags0x04
void ConfigureColorDescriptor(ref RenderTextureDescriptor& descriptor, int cameraWidth, int cameraHeight)PublicStatic0x34
void ConfigureDepthDescriptor(ref RenderTextureDescriptor& descriptor, const GraphicsFormat& depthStencilFormat, int cameraWidth, int cameraHeight)PublicStatic0x34
void ExecutePass(RasterCommandBuffer commandBuffer, PassData passData, const RendererList& rendererList)PrivateStatic0x18
void ExecutePass(UnsafeCommandBuffer commandBuffer, UnsafePassData passData, const RendererList& rendererList)PrivateStatic0x18
void Dispose()Public0x00
void Setup(UniversalCameraData cameraData, const GraphicsFormat& depthStencilFormat)Public0x08
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x28
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void RenderOffscreen(RenderGraph renderGraph, ContextContainer frameData, const GraphicsFormat& depthStencilFormat, ref TextureHandle& output)1 flags0x10
void RenderOverlay(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& colorBuffer, ref TextureHandle& depthBuffer)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type