Zdexby TheHolyOneZ
49,743 classes
Class

HDRDebugViewPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.HDRDebugViewPass, Unity.RenderPipelines.Universal.Runtime 0x00E0 (224 B) inherited 0x00B8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x00E0

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_PassDataCIExyPassDataCIExyPrivate—
0x08m_PassDataDebugViewPassDataDebugViewPrivate—
0x08m_CIExyTargetRTHandlePrivate—
0x08m_PassthroughRTRTHandlePrivate—
0x08m_materialMaterialPrivate—
Inherited from ScriptableRenderPass 25
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00250x03padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x08m_RenderGraphSettingsRenderGraphSettingsPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x01<breakGBufferAndDeferredRenderPass>k__BackingFieldboolPrivate—
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 10

SignatureFlagsNativeParams
void .ctor(Material mat)Public+1 flags0x08
void ConfigureDescriptorForCIEPrepass(ref RenderTextureDescriptor& descriptor)PublicStatic0x34
Vector4 GetLuminanceParameters(UniversalCameraData cameraData)Static+1 flags0x10
void ExecuteCIExyPrepass(CommandBuffer cmd, PassDataCIExy data, RTHandle sourceTexture, RTHandle xyTarget, RTHandle destTexture)PrivateStatic0x08
void ExecuteHDRDebugViewFinalPass(RasterCommandBuffer cmd, PassDataDebugView data, RTHandle sourceTexture, RTHandle destination, RTHandle xyTarget)PrivateStatic0x08
void Dispose()Public0x00
void Setup(UniversalCameraData cameraData, const HDRDebugMode& hdrdebugMode)Public0x08
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void ExecutePass(CommandBuffer cmd, PassDataCIExy dataCIExy, PassDataDebugView dataDebugView, RTHandle sourceTexture, RTHandle xyTarget, RTHandle destTexture)Private0x08
void RenderHDRDebug(RenderGraph renderGraph, UniversalCameraData cameraData, const TextureHandle& srcColor, const TextureHandle& overlayUITexture, const TextureHandle& dstColor, const HDRDebugMode& hdrDebugMode)1 flags0x10

Used by 1

types with a member, parameter or interface of this type