0x00x0160
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | m_FilteringSettings | FilteringSettings | Private | — | |
| 0x6C | m_RenderStateBlock | RenderStateBlock | Private | — | |
| 0x0144 | 0x04 | padding / unreflected | |||
| 0x08 | m_ShaderTagIdList | List<UnityEngine.Rendering.ShaderTagId> | Private | — | |
| 0x01 | m_IsOpaque | bool | Private | — | |
| 0x01 | m_IsActiveTargetBackBuffer | bool | Public | — | |
| 0x01 | m_ShouldTransparentsReceiveShadows | bool | Public | — | |
| 0x0153 | 0x05 | padding / unreflected | |||
| 0x08 | m_PassData | PassData | Private | — | |
| 0x04 | s_DrawObjectPassDataPropID | int | PrivateStatic+1 flags | — | |
Inherited from ScriptableRenderPass 25
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0025 | 0x03 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x08 | m_RenderGraphSettings | RenderGraphSettings | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <breakGBufferAndDeferredRenderPass>k__BackingField | bool | Private | — | |
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(const string& profilerTag, const ShaderTagId[]& shaderTagIds, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | Public+1 flags | 0x0C | |
| void .ctor(const string& profilerTag, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | Public+1 flags | 0x0C | |
| void .ctor(const URPProfileId& profileId, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | 2 flags | 0x0C | |
| void Init(bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference, const ShaderTagId[]& shaderTagIds) | 1 flags | 0x0C | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x28 | |
| void ExecutePass(RasterCommandBuffer cmd, PassData data, const RendererList& rendererList, const RendererList& objectsWithErrorRendererList, bool yFlip) | Static+1 flags | 0x18 | |
| void InitPassData(UniversalCameraData cameraData, ref PassData& passData, uint batchLayerMask, bool isActiveTargetBackBuffer) | 1 flags | 0x08 | |
| void InitRendererLists(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph) | 1 flags | 0x08 | |
| void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& colorTarget, const TextureHandle& depthTarget, const TextureHandle& mainShadowsTexture, const TextureHandle& additionalShadowsTexture, uint batchLayerMask) | 1 flags | 0x10 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |