| void .ctor(const RenderPassEvent& evt, PostProcessData data, ref PostProcessParams& postProcessParams) | Public+1 flags | | 0x10 |
| void Cleanup() | Public | | 0x00 |
| void Dispose() | Public | | 0x00 |
| void Setup(ref RenderTextureDescriptor& baseDescriptor, ref RTHandle& source, bool resolveToScreen, ref RTHandle& depth, ref RTHandle& internalLut, ref RTHandle& motionVectors, bool hasFinalPass, bool enableColorEncoding) | Public | | 0x34 |
| void SetupFinalPass(ref RTHandle& source, bool useSwapBuffer, bool enableColorEncoding) | Public | | 0x08 |
| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| bool CanRunOnTile() | Public | | 0x01 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| bool IsHDRFormat(const GraphicsFormat& format) | Private | | 0x04 |
| bool IsAlphaFormat(const GraphicsFormat& format) | Private | | 0x04 |
| RenderTextureDescriptor GetCompatibleDescriptor() | Private | | 0x34 |
| RenderTextureDescriptor GetCompatibleDescriptor(int width, int height, const GraphicsFormat& format, const GraphicsFormat& depthStencilFormat) | Private | | 0x34 |
| RenderTextureDescriptor GetCompatibleDescriptor(const RenderTextureDescriptor& desc, int width, int height, const GraphicsFormat& format, const GraphicsFormat& depthStencilFormat) | Static+1 flags | | 0x34 |
| bool RequireSRGBConversionBlitToBackBuffer(bool requireSrgbConversion) | Private | | 0x01 |
| bool RequireHDROutput(UniversalCameraData cameraData) | Private | | 0x08 |
| void Render(CommandBuffer cmd, ref RenderingData& renderingData) | Private | | 0x28 |
| void DoSubpixelMorphologicalAntialiasing(ref CameraData& cameraData, CommandBuffer cmd, RTHandle source, RTHandle destination) | Private | | 0x08 |
| void DoDepthOfField(ref CameraData& cameraData, CommandBuffer cmd, RTHandle source, RTHandle destination, const Rect& pixelRect) | Private | | 0x10 |
| void DoGaussianDepthOfField(CommandBuffer cmd, RTHandle source, RTHandle destination, const Rect& pixelRect, bool enableAlphaOutput) | Private | | 0x10 |
| void PrepareBokehKernel(float maxRadius, float rcpAspect) | Private | | 0x04 |
| float GetMaxBokehRadiusInPixels(float viewportHeight) | PrivateStatic | | 0x04 |
| void DoBokehDepthOfField(CommandBuffer cmd, RTHandle source, RTHandle destination, const Rect& pixelRect, bool enableAlphaOutput) | Private | | 0x10 |
| float GetLensFlareLightAttenuation(Light light, Camera cam, const Vector3& wo) | PrivateStatic | | 0x0C |
| void LensFlareDataDrivenComputeOcclusion(ref UniversalCameraData& cameraData, CommandBuffer cmd, const RenderTargetIdentifier& source, bool usePanini, float paniniDistance, float paniniCropToFit) | Private | | 0x28 |
| void LensFlareDataDriven(ref UniversalCameraData& cameraData, CommandBuffer cmd, const RenderTargetIdentifier& source, bool usePanini, float paniniDistance, float paniniCropToFit) | Private | | 0x28 |
| void DoLensFlareScreenSpace(Camera camera, CommandBuffer cmd, const RenderTargetIdentifier& source, RTHandle originalBloomTexture, RTHandle screenSpaceLensFlareBloomMipTexture) | Private | | 0x28 |
| void UpdateMotionBlurMatrices(ref Material& material, Camera camera, XRPass xr) | Static+1 flags | | 0x08 |
| void DoMotionBlur(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVectors, ref CameraData& cameraData) | Private | | 0x08 |
| void DoPaniniProjection(Camera camera, CommandBuffer cmd, RTHandle source, RTHandle destination) | Private | | 0x08 |
| Vector2 CalcViewExtents(Camera camera) | Private | | 0x08 |
| Vector2 CalcCropExtents(Camera camera, float d) | Private | | 0x08 |
| void SetupBloom(CommandBuffer cmd, RTHandle source, Material uberMaterial, bool enableAlphaOutput) | Private | | 0x08 |
| void SetupLensDistortion(Material material, bool isSceneView) | Private | | 0x08 |
| void SetupChromaticAberration(Material material) | Private | | 0x08 |
| void SetupVignette(Material material, XRPass xrPass) | Private | | 0x08 |
| void SetupColorGrading(CommandBuffer cmd, ref RenderingData& renderingData, Material material) | Private | | 0x28 |
| void SetupGrain(UniversalCameraData cameraData, Material material) | Private | | 0x08 |
| void SetupDithering(UniversalCameraData cameraData, Material material) | Private | | 0x08 |
| void SetupHDROutput(const HDRDisplayInformation& hdrDisplayInformation, const ColorGamut& hdrDisplayColorGamut, Material material, const Operation& hdrOperations, bool rendersOverlayUI) | Private | | 0x10 |
| void RenderFinalPass(CommandBuffer cmd, ref RenderingData& renderingData) | Private | | 0x28 |
| void UpdateCameraResolution(RenderGraph renderGraph, UniversalCameraData cameraData, const Vector2Int& newCameraTargetSize) | Private | | 0x08 |
| void RenderStopNaN(RenderGraph renderGraph, const RenderTextureDescriptor& cameraTargetDescriptor, ref TextureHandle& activeCameraColor, ref TextureHandle& stopNaNTarget) | Public | | 0x34 |
| void RenderSMAA(RenderGraph renderGraph, UniversalResourceData resourceData, const AntialiasingQuality& antialiasingQuality, ref TextureHandle& source, ref TextureHandle& SMAATarget) | Public | | 0x10 |
| void UberPostSetupBloomPass(RenderGraph rendergraph, ref TextureHandle& bloomTexture, Material uberMaterial) | Public | | 0x10 |
| void RenderBloomTexture(RenderGraph renderGraph, ref TextureHandle& source, ref TextureHandle& destination, bool enableAlphaOutput) | Public | | 0x10 |
| void RenderDoF(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Public | | 0x10 |
| void RenderDoFGaussian(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, const TextureHandle& destination, ref Material& dofMaterial) | Public | | 0x10 |
| void RenderDoFBokeh(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination, ref Material& dofMaterial) | Public | | 0x10 |
| void RenderPaniniProjection(RenderGraph renderGraph, Camera camera, ref TextureHandle& source, ref TextureHandle& destination) | Public | | 0x10 |
| void RenderTemporalAA(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Private | | 0x10 |
| void RenderSTP(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Private | | 0x10 |
| void RenderMotionBlur(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Public | | 0x10 |
| void LensFlareDataDrivenComputeOcclusion(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData) | Private | | 0x08 |
| void RenderLensFlareDataDriven(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& destination) | Public | | 0x10 |
| TextureHandle RenderLensFlareScreenSpace(RenderGraph renderGraph, Camera camera, ref TextureHandle& destination, const TextureHandle& originalBloomTexture, const TextureHandle& screenSpaceLensFlareBloomMipTexture, bool enableXR) | Public | | 0x10 |
| void ScaleViewportAndBlit(RasterCommandBuffer cmd, RTHandle sourceTextureHdl, RTHandle dest, UniversalCameraData cameraData, Material material, bool hasFinalPass) | PrivateStatic | | 0x08 |
| void RenderFinalSetup(RenderGraph renderGraph, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination, ref FinalBlitSettings& settings) | Public | | 0x10 |
| void RenderFinalFSRScale(RenderGraph renderGraph, ref TextureHandle& source, ref TextureHandle& destination, bool enableAlphaOutput) | Public | | 0x10 |
| void RenderFinalBlit(RenderGraph renderGraph, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& overlayUITexture, ref TextureHandle& postProcessingTarget, ref FinalBlitSettings& settings) | Public | | 0x10 |
| void RenderFinalPassRenderGraph(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& source, ref TextureHandle& overlayUITexture, ref TextureHandle& postProcessingTarget, bool enableColorEncodingIfNeeded) | Public | | 0x10 |
| TextureHandle TryGetCachedUserLutTextureHandle(RenderGraph renderGraph) | Private | | 0x10 |
| void RenderUberPost(RenderGraph renderGraph, ContextContainer frameData, UniversalCameraData cameraData, UniversalPostProcessingData postProcessingData, ref TextureHandle& sourceTexture, ref TextureHandle& destTexture, ref TextureHandle& lutTexture, ref TextureHandle& overlayUITexture, bool requireHDROutput, bool enableAlphaOutput, bool resolveToDebugScreen, bool hasFinalPass) | Public | | 0x10 |
| void RenderPostProcessingRenderGraph(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& activeCameraColorTexture, ref TextureHandle& lutTexture, ref TextureHandle& overlayUITexture, ref TextureHandle& postProcessingTarget, bool hasFinalPass, bool resolveToDebugScreen, bool enableColorEndingIfNeeded) | Public | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| RTHandle <Render>g__GetSource|89_0(ref <>c__DisplayClass89_0& ) | Private | | 0x28 |
| RTHandle <Render>g__GetDestination|89_1(ref <>c__DisplayClass89_0& ) | Private | | 0x28 |
| void <Render>g__Swap|89_2(ref ScriptableRenderer& r, ref <>c__DisplayClass89_0& ) | Private | | 0x28 |