Zdexby TheHolyOneZ
49,743 classes
Class

<>c

: Object
UnityEngine.Rendering.Universal.UniversalRenderer.<>c, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 5

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__116_0Predicate<UnityEngine.Rendering.Universal.ScriptableRenderPass>PublicStatic—
0x08<>9__116_1Predicate<UnityEngine.Rendering.Universal.ScriptableRenderPass>PublicStatic—
0x08<>9__145_0BaseRenderFunc<UnityEngine.Rendering.Universal.UniversalRenderer.CopyToDebugTexturePassDataPublicStatic—
0x08<>9__200_0Predicate<UnityEngine.Rendering.Universal.ScriptableRenderPass>PublicStatic—

Functions 6

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
bool <Setup>b__116_0(ScriptableRenderPass x)1 flags0x08
bool <Setup>b__116_1(ScriptableRenderPass x)1 flags0x08
void <BlitEmptyTexture>b__145_0(CopyToDebugTexturePassData data, const RasterGraphContext& context)1 flags0x10
bool <OnAfterRendering>b__200_0(ScriptableRenderPass x)1 flags0x08