Zdexby TheHolyOneZ
49,743 classes
Class

MotionVectorRenderPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.MotionVectorRenderPass, Unity.RenderPipelines.Universal.Runtime 0x00F8 (248 B) inherited 0x00B8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x00F8

Members 12

OffsetSizeNameTypeFlagsDefault
—0x08k_MotionVectorTextureNamestringStatic+2 flags2004790051248
—0x08k_MotionVectorDepthTextureNamestringStatic+2 flags2004790051248
—0x04k_TargetFormatGraphicsFormatStatic+2 flags3335291312
—0x08k_MotionVectorsLightModeTagstringPublicStatic+1 flags2004790051248
0x08s_ShaderTagsstring[]PrivateStatic+1 flags—
0x04s_CameraDepthTextureIDintPrivateStatic+1 flags—
0x08s_SetMotionMatrixProfilingSamplerProfilingSamplerPrivateStatic+1 flags—
0x08m_ColorRTHandlePrivate—
0x08m_DepthRTHandlePrivate—
0x08m_CameraMaterialMaterialPrivate+1 flags—
0x20m_FilteringSettingsFilteringSettingsPrivate+1 flags—
0x08m_PassDataPassDataPrivate—
Inherited from ScriptableRenderPass 25
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00250x03padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x08m_RenderGraphSettingsRenderGraphSettingsPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x01<breakGBufferAndDeferredRenderPass>k__BackingFieldboolPrivate—
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 14

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt, Material cameraMaterial, const LayerMask& opaqueLayerMask)2 flags0x08
void Setup(RTHandle color, RTHandle depth)1 flags0x08
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void ExecutePass(RasterCommandBuffer cmd, PassData passData, const RendererList& rendererList)PrivateStatic0x18
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
DrawingSettings GetDrawingSettings(Camera camera, bool supportsDynamicBatching)PrivateStatic0xC4
void DrawCameraMotionVectors(RasterCommandBuffer cmd, XRPass xr, Material cameraMaterial)PrivateStatic0x08
void DrawObjectMotionVectors(RasterCommandBuffer cmd, XRPass xr, ref RendererList& rendererList)PrivateStatic0x18
void InitPassData(ref PassData& passData, UniversalCameraData cameraData)Private0x08
void InitRendererLists(ref PassData& passData, ref CullingResults& cullResults, bool supportsDynamicBatching, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph)Private0x10
void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& cameraDepthTexture, const TextureHandle& motionVectorColor, const TextureHandle& motionVectorDepth)1 flags0x10
void SetMotionVectorGlobalMatrices(CommandBuffer cmd, UniversalCameraData cameraData)Static+1 flags0x08
void SetRenderGraphMotionVectorGlobalMatrices(RenderGraph renderGraph, UniversalCameraData cameraData)Static+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type