Zdexby TheHolyOneZ
44,741 classes
Class

ScriptableRenderPass

: Object
UnityEngine.Rendering.Universal.ScriptableRenderPass, Unity.RenderPipelines.Universal.Runtime 0x00E0 (224 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x00E0

Members 24

OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 66

SignatureFlagsNativeParams
void FrameCleanup(CommandBuffer cmd)Public+2 flags0x08
RenderPassEvent get_renderPassEvent()Public+1 flags0x04
void set_renderPassEvent(const RenderPassEvent& value)Public+1 flags0x04
RenderTargetIdentifier[] get_colorAttachments()Public+1 flags0x08
RenderTargetIdentifier get_colorAttachment()Public+1 flags0x28
RenderTargetIdentifier get_depthAttachment()Public+1 flags0x28
RTHandle[] get_colorAttachmentHandles()Public+1 flags0x08
RTHandle get_colorAttachmentHandle()Public+1 flags0x08
RTHandle get_depthAttachmentHandle()Public+1 flags0x08
RenderBufferStoreAction[] get_colorStoreActions()Public+1 flags0x08
RenderBufferStoreAction get_depthStoreAction()Public+1 flags0x04
bool[] get_overriddenColorStoreActions()2 flags0x08
bool get_overriddenDepthStoreAction()2 flags0x01
ScriptableRenderPassInput get_input()Public+1 flags0x04
ClearFlag get_clearFlag()Public+1 flags0x04
Color get_clearColor()Public+1 flags0x10
ProfilingSampler get_profilingSampler()2 flags0x08
void set_profilingSampler(ProfilingSampler value)2 flags0x08
bool get_overrideCameraTarget()2 flags0x01
void set_overrideCameraTarget(bool value)2 flags0x01
bool get_isBlitRenderPass()2 flags0x01
void set_isBlitRenderPass(bool value)2 flags0x01
bool get_useNativeRenderPass()2 flags0x01
void set_useNativeRenderPass(bool value)2 flags0x01
int get_renderPassQueueIndex()2 flags0x04
void set_renderPassQueueIndex(int value)2 flags0x04
GraphicsFormat[] get_renderTargetFormat()2 flags0x08
void set_renderTargetFormat(const GraphicsFormat[]& value)2 flags0x08
DebugHandler GetActiveDebugHandler(ref RenderingData& renderingData)Static+1 flags0x2B8
void .ctor()Public+1 flags0x00
void ConfigureInput(const ScriptableRenderPassInput& passInput)Public0x04
void ConfigureColorStoreAction(const RenderBufferStoreAction& storeAction, uint attachmentIndex)Public0x04
void ConfigureColorStoreActions(const RenderBufferStoreAction[]& storeActions)Public0x08
void ConfigureDepthStoreAction(const RenderBufferStoreAction& storeAction)Public0x04
void ConfigureInputAttachments(RTHandle input, bool isTransient)1 flags0x08
void ConfigureInputAttachments(const RTHandle[]& inputs)1 flags0x08
void ConfigureInputAttachments(const RTHandle[]& inputs, const bool[]& isTransient)1 flags0x08
void SetInputAttachmentTransient(int idx, bool isTransient)1 flags0x04
bool IsInputAttachmentTransient(int idx)1 flags0x04
void ResetTarget()Public0x00
void ConfigureTarget(const RenderTargetIdentifier& colorAttachment, const RenderTargetIdentifier& depthAttachment)Public0x28
void ConfigureTarget(RTHandle colorAttachment, RTHandle depthAttachment)Public0x08
void ConfigureTarget(const RenderTargetIdentifier[]& colorAttachments, const RenderTargetIdentifier& depthAttachment)Public0x28
void ConfigureTarget(const RTHandle[]& colorAttachments, RTHandle depthAttachment)Public0x08
void ConfigureTarget(const RTHandle[]& colorAttachments, RTHandle depthAttachment, const GraphicsFormat[]& formats)1 flags0x08
void ConfigureTarget(const RenderTargetIdentifier& colorAttachment)Public0x28
void ConfigureTarget(RTHandle colorAttachment)Public0x08
void ConfigureTarget(const RenderTargetIdentifier[]& colorAttachments)Public0x08
void ConfigureTarget(const RTHandle[]& colorAttachments)Public0x08
void ConfigureClear(const ClearFlag& clearFlag, const Color& clearColor)Public0x10
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+2 flags0x2B8
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+2 flags0x34
void OnCameraCleanup(CommandBuffer cmd)Public+2 flags0x08
void OnFinishCameraStackRendering(CommandBuffer cmd)Public+2 flags0x08
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+3 flags—0x2B8
void RecordRenderGraph(RenderGraph renderGraph, ref RenderingData& renderingData)3 flags0x2B8
void Blit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex)Public0x28
void Blit(CommandBuffer cmd, RTHandle source, RTHandle destination, Material material, int passIndex)Public0x08
void Blit(CommandBuffer cmd, ref RenderingData& data, Material material, int passIndex)Public0x2B8
void Blit(CommandBuffer cmd, ref RenderingData& data, RTHandle source, Material material, int passIndex)Public0x2B8
DrawingSettings CreateDrawingSettings(const ShaderTagId& shaderTagId, ref RenderingData& renderingData, const SortingCriteria& sortingCriteria)Public0x2B8
DrawingSettings CreateDrawingSettings(List<UnityEngine.Rendering.ShaderTagId> shaderTagIdList, ref RenderingData& renderingData, const SortingCriteria& sortingCriteria)Public0x2B8
bool op_LessThan(ScriptableRenderPass lhs, ScriptableRenderPass rhs)PublicStatic+1 flags0x08
bool op_GreaterThan(ScriptableRenderPass lhs, ScriptableRenderPass rhs)PublicStatic+1 flags0x08
int GetRenderPassEventRange(const RenderPassEvent& renderPassEvent)Static+1 flags0x04
void .cctor()PrivateStatic+1 flags0x00

Subclasses 51

Used by 17

types with a member, parameter or interface of this type