Zdexby TheHolyOneZ
44,741 classes
Class

RenderObjectsPass

: ScriptableRenderPass : Object
UnityEngine.Experimental.Rendering.Universal.RenderObjectsPass, Unity.RenderPipelines.Universal.Runtime 0x01B0 (432 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x01B0

Members 11

OffsetSizeNameTypeFlagsDefault
0x04renderQueueTypeRenderQueueTypePrivate—
0x18m_FilteringSettingsFilteringSettingsPrivate—
0x00FC0x04padding / unreflected
0x08m_CameraSettingsCustomCameraSettingsPrivate—
0x08m_ProfilerTagstringPrivate—
0x08m_ProfilingSamplerProfilingSamplerPrivate—
0x08<overrideMaterial>k__BackingFieldMaterialPrivate—
0x04<overrideMaterialPassIndex>k__BackingFieldintPrivate—
0x01240x04padding / unreflected
0x08<overrideShader>k__BackingFieldShaderPrivate—
0x04<overrideShaderPassIndex>k__BackingFieldintPrivate—
0x01340x04padding / unreflected
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>Private—
0x6Cm_RenderStateBlockRenderStateBlockPrivate—
0x01AC0x04unreflected bytes to end of RenderObjectsPass
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 14

SignatureFlagsNativeParams
Material get_overrideMaterial()Public+1 flags0x08
void set_overrideMaterial(Material value)Public+1 flags0x08
int get_overrideMaterialPassIndex()Public+1 flags0x04
void set_overrideMaterialPassIndex(int value)Public+1 flags0x04
Shader get_overrideShader()Public+1 flags0x08
void set_overrideShader(Shader value)Public+1 flags0x08
int get_overrideShaderPassIndex()Public+1 flags0x04
void set_overrideShaderPassIndex(int value)Public+1 flags0x04
void SetDetphState(bool writeEnabled, const CompareFunction& function)Public0x04
void SetStencilState(int reference, const CompareFunction& compareFunction, const StencilOp& passOp, const StencilOp& failOp, const StencilOp& zFailOp)Public0x04
void .ctor(const string& profilerTag, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings)Public+1 flags0x08
void .ctor(const URPProfileId& profileId, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings)2 flags0x08
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void RecordRenderGraph(RenderGraph renderGraph, ref RenderingData& renderingData)2 flags0x2B8

Used by 2

types with a member, parameter or interface of this type