Zdexby TheHolyOneZ
44,741 classes
Class

HDRDebugViewPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.HDRDebugViewPass, Unity.RenderPipelines.Universal.Runtime 0x0100 (256 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0100

Members 4

OffsetSizeNameTypeFlagsDefault
0x08m_PassDataPassDataPrivate—
0x08m_CIExyTargetRTHandlePrivate—
0x08m_PassthroughRTRTHandlePrivate—
0x08m_CameraTargetHandleRTHandlePrivate—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 10

SignatureFlagsNativeParams
void .ctor(Material mat)Public+1 flags0x08
void ConfigureDescriptor(ref RenderTextureDescriptor& descriptor)PublicStatic0x34
void ConfigureDescriptorForCIEPrepass(ref RenderTextureDescriptor& descriptor)PublicStatic0x34
Vector4 GetLuminanceParameters(ref CameraData& cameraData)Static+1 flags0x210
void ExecuteCIExyPrepass(CommandBuffer cmd, PassData data, RTHandle sourceTexture, RTHandle xyTarget, RTHandle destTexture)PrivateStatic0x08
void ExecuteHDRDebugViewFinalPass(CommandBuffer cmd, PassData data, RTHandle sourceTexture, RTHandle destination, RTHandle xyTarget)PrivateStatic0x08
void Dispose()Public0x00
void Setup(ref CameraData& cameraData, const HDRDebugMode& hdrdebugMode)Public0x210
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void ExecutePass(CommandBuffer cmd, PassData data, RTHandle sourceTexture, RTHandle xyTarget)Private0x08

Used by 1

types with a member, parameter or interface of this type