Zdexby TheHolyOneZ
44,741 classes
Class

DrawObjectsPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.DrawObjectsPass, Unity.RenderPipelines.Universal.Runtime 0x0198 (408 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0198

Members 11

OffsetSizeNameTypeFlagsDefault
0x18m_FilteringSettingsFilteringSettingsPrivate—
0x6Cm_RenderStateBlockRenderStateBlockPrivate—
0x01640x04padding / unreflected
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>Private—
0x08m_ProfilerTagstringPrivate—
0x08m_ProfilingSamplerProfilingSamplerPrivate—
0x01m_IsOpaqueboolPrivate—
0x01m_IsActiveTargetBackBufferboolPublic—
0x01m_ShouldTransparentsReceiveShadowsboolPublic—
0x01830x05padding / unreflected
0x08m_PassDataPassDataPrivate—
0x01m_UseDepthPrimingboolPrivate—
0x04s_DrawObjectPassDataPropIDintPrivateStatic+1 flags—
0x01910x07unreflected bytes to end of DrawObjectsPass
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 9

SignatureFlagsNativeParams
void .ctor(const string& profilerTag, const ShaderTagId[]& shaderTagIds, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference)Public+1 flags0x0C
void .ctor(const string& profilerTag, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference)Public+1 flags0x0C
void .ctor(const URPProfileId& profileId, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference)2 flags0x0C
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void CameraSetup(CommandBuffer cmd, PassData data, ref RenderingData& renderingData)PrivateStatic0x2B8
void ExecutePass(const ScriptableRenderContext& context, PassData data, ref RenderingData& renderingData, bool yFlip)PrivateStatic0x2B8
void Render(RenderGraph renderGraph, const TextureHandle& colorTarget, const TextureHandle& depthTarget, const TextureHandle& mainShadowsTexture, const TextureHandle& additionalShadowsTexture, ref RenderingData& renderingData)1 flags0x2B8
void OnExecute(CommandBuffer cmd)3 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Subclasses 1

Used by 2

types with a member, parameter or interface of this type