Zdexby TheHolyOneZ
44,741 classes
Class

ScreenSpaceAmbientOcclusionPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion.ScreenSpaceAmbientOcclusionPass, Unity.RenderPipelines.Universal.Runtime 0x0190 (400 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0190

Members 42

OffsetSizeNameTypeFlagsDefault
0x08profilerTagstring1 flags—
0x01m_SupportsR8RenderTextureFormatboolPrivate—
0x00E90x03padding / unreflected
0x04m_BlueNoiseTextureIndexintPrivate—
0x04m_BlurRandomOffsetXfloatPrivate—
0x04m_BlurRandomOffsetYfloatPrivate—
0x08m_MaterialMaterialPrivate—
0x08m_BlueNoiseTexturesTexture2D[]Private—
0x08m_CameraTopLeftCornerVector4[]Private—
0x08m_CameraXExtentVector4[]Private—
0x08m_CameraYExtentVector4[]Private—
0x08m_CameraZExtentVector4[]Private—
0x08m_SSAOTexturesRTHandle[]Private—
0x04m_BlurTypeBlurTypesPrivate—
0x01340x04padding / unreflected
0x08m_CameraViewProjectionsMatrix4x4[]Private—
0x08m_ProfilingSamplerProfilingSamplerPrivate—
0x08m_RendererScriptableRendererPrivate—
0x34m_AOPassDescriptorRenderTextureDescriptorPrivate—
0x01840x04padding / unreflected
0x08m_CurrentSettingsScreenSpaceAmbientOcclusionSettingsPrivate—
—0x04k_FinalTexIDintPrivateStatic+1 flags731
—0x08k_SSAOTextureNamestringPrivateStatic+1 flags2972117369563
—0x08k_AmbientOcclusionParamNamestringPrivateStatic+1 flags2972117369563
0x04s_AmbientOcclusionParamIDintStatic+2 flags—
0x04s_SSAOParamsIDintPrivateStatic+1 flags—
0x04s_SSAOBlueNoiseParamsIDintPrivateStatic+1 flags—
0x04s_LastKawasePassintPrivateStatic+1 flags—
0x04s_BlueNoiseTextureIDintPrivateStatic+1 flags—
0x04s_CameraViewXExtentIDintPrivateStatic+1 flags—
0x04s_CameraViewYExtentIDintPrivateStatic+1 flags—
0x04s_CameraViewZExtentIDintPrivateStatic+1 flags—
0x04s_ProjectionParams2IDintPrivateStatic+1 flags—
0x04s_KawaseBlurIterationIDintPrivateStatic+1 flags—
0x04s_CameraViewProjectionsIDintPrivateStatic+1 flags—
0x04s_CameraViewTopLeftCornerIDintPrivateStatic+1 flags—
0x08m_BilateralTexturesIndicesint[]PrivateStatic+1 flags—
0x08m_BilateralPassesShaderPasses[]PrivateStatic+1 flags—
0x08m_BilateralAfterOpaquePassesShaderPasses[]PrivateStatic+1 flags—
0x08m_GaussianTexturesIndicesint[]PrivateStatic+1 flags—
0x08m_GaussianPassesShaderPasses[]PrivateStatic+1 flags—
0x08m_GaussianAfterOpaquePassesShaderPasses[]PrivateStatic+1 flags—
0x08m_KawaseTexturesIndicesint[]PrivateStatic+1 flags—
0x08m_KawasePassesShaderPasses[]PrivateStatic+1 flags—
0x08m_KawaseAfterOpaquePassesShaderPasses[]PrivateStatic+1 flags—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 11

SignatureFlagsNativeParams
bool get_isRendererDeferred()Private+1 flags0x01
void .ctor()2 flags0x00
bool Setup(ref ScreenSpaceAmbientOcclusionSettings& featureSettings, ref ScriptableRenderer& renderer, ref Material& material, ref Texture2D[]& blueNoiseTextures)1 flags0x08
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x2B8
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void RenderAndSetBaseMap(ref CommandBuffer& cmd, ref RenderingData& renderingData, ref ScriptableRenderer& renderer, ref Material& mat, ref RTHandle& baseMap, ref RTHandle& target, const ShaderPasses& pass)PrivateStatic0x2B8
void GetPassOrder(const BlurTypes& blurType, bool isAfterOpaque, ref int[]& textureIndices, ref ShaderPasses[]& shaderPasses)PrivateStatic0x08
bool IsAfterOpaquePass(ref ShaderPasses& pass)PrivateStatic0x04
void OnCameraCleanup(CommandBuffer cmd)Public+1 flags0x08
void Dispose()Public0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type