Zdexby TheHolyOneZ
44,741 classes
Class

Render2DLightingPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Render2DLightingPass, Unity.RenderPipelines.Universal.Runtime 0x0100 (256 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
implements IRenderPass2D
0x00x0100

Members 19

OffsetSizeNameTypeFlagsDefault
0x04k_HDREmulationScaleIDintPrivateStatic+1 flags—
0x04k_InverseHDREmulationScaleIDintPrivateStatic+1 flags—
0x04k_UseSceneLightingIDintPrivateStatic+1 flags—
0x04k_RendererColorIDintPrivateStatic+1 flags—
0x08k_ShapeLightTextureIDsint[]PrivateStatic+1 flags—
0x04k_CombinedRenderingPassNameShaderTagIdPrivateStatic+1 flags—
0x04k_NormalsRenderingPassNameShaderTagIdPrivateStatic+1 flags—
0x04k_LegacyPassNameShaderTagIdPrivateStatic+1 flags—
0x08k_ShaderTagsList<UnityEngine.Rendering.ShaderTagId>PrivateStatic+1 flags—
0x08m_ProfilingDrawLightsProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingDrawLightTexturesProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingDrawRenderersProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingDrawLayerBatchProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingSamplerUnlitProfilingSamplerPrivateStatic+1 flags—
0x08m_BlitMaterialMaterialPrivate—
0x08m_SamplingMaterialMaterialPrivate—
0x08m_Renderer2DDataRenderer2DDataPrivate+1 flags—
0x01m_NeedsDepthboolPrivate—
0x00F90x01padding / unreflected
0x02m_CameraSortingLayerBoundsIndexshortPrivate—
0x00FC0x04unreflected bytes to end of Render2DLightingPass
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 11

SignatureFlagsNativeParams
void .ctor(Renderer2DData rendererData, Material blitMaterial, Material samplingMaterial)Public+1 flags—0x08
void Setup(bool useDepth)1 flags—0x01
void GetTransparencySortingMode(Camera camera, ref SortingSettings& sortingSettings)Private—0x60
void CopyCameraSortingLayerRenderTexture(const ScriptableRenderContext& context, const RenderingData& renderingData, const RenderBufferStoreAction& mainTargetStoreAction)Private—0x2B8
short GetCameraSortingLayerBoundsIndex()Private—0x02
void DetermineWhenToResolve(int startIndex, int batchesDrawn, int batchCount, const LayerBatch[]& layerBatches, ref int& resolveDuringBatch, ref bool& resolveIsAfterCopy)Private—0x08
void Render(const ScriptableRenderContext& context, CommandBuffer cmd, ref RenderingData& renderingData, ref FilteringSettings& filterSettings, const DrawingSettings& drawSettings)Private—0x2B8
int DrawLayerBatches(const LayerBatch[]& layerBatches, int batchCount, int startIndex, CommandBuffer cmd, const ScriptableRenderContext& context, ref RenderingData& renderingData, ref FilteringSettings& filterSettings, ref DrawingSettings& normalsDrawSettings, ref DrawingSettings& drawSettings, ref RenderTextureDescriptor& desc)Private—0x2B8
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags—0x2B8
Renderer2DData UnityEngine.Rendering.Universal.IRenderPass2D.get_rendererData()PrivateFinal+3 flags—0x08
void .cctor()PrivateStatic+1 flags—0x00

Used by 1

types with a member, parameter or interface of this type