implements IRenderPass2D
0x00x0100
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | k_HDREmulationScaleID | int | PrivateStatic+1 flags | — | |
| 0x04 | k_InverseHDREmulationScaleID | int | PrivateStatic+1 flags | — | |
| 0x04 | k_UseSceneLightingID | int | PrivateStatic+1 flags | — | |
| 0x04 | k_RendererColorID | int | PrivateStatic+1 flags | — | |
| 0x08 | k_ShapeLightTextureIDs | int[] | PrivateStatic+1 flags | — | |
| 0x04 | k_CombinedRenderingPassName | ShaderTagId | PrivateStatic+1 flags | — | |
| 0x04 | k_NormalsRenderingPassName | ShaderTagId | PrivateStatic+1 flags | — | |
| 0x04 | k_LegacyPassName | ShaderTagId | PrivateStatic+1 flags | — | |
| 0x08 | k_ShaderTags | List<UnityEngine.Rendering.ShaderTagId> | PrivateStatic+1 flags | — | |
| 0x08 | m_ProfilingDrawLights | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x08 | m_ProfilingDrawLightTextures | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x08 | m_ProfilingDrawRenderers | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x08 | m_ProfilingDrawLayerBatch | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x08 | m_ProfilingSamplerUnlit | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x08 | m_BlitMaterial | Material | Private | — | |
| 0x08 | m_SamplingMaterial | Material | Private | — | |
| 0x08 | m_Renderer2DData | Renderer2DData | Private+1 flags | — | |
| 0x01 | m_NeedsDepth | bool | Private | — | |
| 0x00F9 | 0x01 | padding / unreflected | |||
| 0x02 | m_CameraSortingLayerBoundsIndex | short | Private | — | |
| 0x00FC | 0x04 | unreflected bytes to end of Render2DLightingPass | |||
Inherited from ScriptableRenderPass 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | <profilingSampler>k__BackingField | ProfilingSampler | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x0043 | 0x01 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x01 | m_UsesRTHandles | bool | 1 flags | — | |
| 0x0071 | 0x07 | padding / unreflected | |||
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_ColorAttachmentIds | RenderTargetIdentifier[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x28 | m_DepthAttachmentId | RenderTargetIdentifier | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(Renderer2DData rendererData, Material blitMaterial, Material samplingMaterial) | Public+1 flags | — | 0x08 |
| void Setup(bool useDepth) | 1 flags | — | 0x01 |
| void GetTransparencySortingMode(Camera camera, ref SortingSettings& sortingSettings) | Private | — | 0x60 |
| void CopyCameraSortingLayerRenderTexture(const ScriptableRenderContext& context, const RenderingData& renderingData, const RenderBufferStoreAction& mainTargetStoreAction) | Private | — | 0x2B8 |
| short GetCameraSortingLayerBoundsIndex() | Private | — | 0x02 |
| void DetermineWhenToResolve(int startIndex, int batchesDrawn, int batchCount, const LayerBatch[]& layerBatches, ref int& resolveDuringBatch, ref bool& resolveIsAfterCopy) | Private | — | 0x08 |
| void Render(const ScriptableRenderContext& context, CommandBuffer cmd, ref RenderingData& renderingData, ref FilteringSettings& filterSettings, const DrawingSettings& drawSettings) | Private | — | 0x2B8 |
| int DrawLayerBatches(const LayerBatch[]& layerBatches, int batchCount, int startIndex, CommandBuffer cmd, const ScriptableRenderContext& context, ref RenderingData& renderingData, ref FilteringSettings& filterSettings, ref DrawingSettings& normalsDrawSettings, ref DrawingSettings& drawSettings, ref RenderTextureDescriptor& desc) | Private | — | 0x2B8 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | — | 0x2B8 |
| Renderer2DData UnityEngine.Rendering.Universal.IRenderPass2D.get_rendererData() | PrivateFinal+3 flags | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |