Zdexby TheHolyOneZ
44,741 classes
Class

FinalBlitPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.FinalBlitPass, Unity.RenderPipelines.Universal.Runtime 0x00F8 (248 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x00F8

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_SourceRTHandlePrivate—
0x08m_PassDataPassDataPrivate—
0x08m_BlitMaterialDataBlitMaterialData[]Private—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 10

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt, Material blitMaterial, Material blitHDRMaterial)Public+1 flags0x08
void Dispose()Public0x00
void Setup(const RenderTextureDescriptor& baseDescriptor, const RenderTargetHandle& colorHandle)Public0x34
void Setup(const RenderTextureDescriptor& baseDescriptor, RTHandle colorHandle)Public0x34
void SetupHDROutput(const ColorGamut& hdrDisplayColorGamut, Material material, const Operation& hdrOperation, const Vector4& hdrOutputParameters)PrivateStatic0x10
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x2B8
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void ExecutePass(ref RenderingData& renderingData, ref BlitMaterialData& blitMaterialData, RTHandle cameraTarget, RTHandle source)PrivateStatic0x2B8
void InitPassData(ref RenderingData& renderingData, ref PassData& passData, const BlitType& blitType)Private0x2B8
void Render(RenderGraph renderGraph, ref RenderingData& renderingData, const TextureHandle& src, const TextureHandle& dest, const TextureHandle& overlayUITexture)1 flags0x2B8

Used by 2

types with a member, parameter or interface of this type