Zdexby TheHolyOneZ
44,741 classes
Class

AdditionalLightsShadowCasterPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass, Unity.RenderPipelines.Universal.Runtime 0x0180 (384 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0180

Members 37

OffsetSizeNameTypeFlagsDefault
0x04m_AdditionalShadowsBufferIdintPublicStatic—
0x04m_AdditionalShadowsIndicesIdintPublicStatic—
0x10c_DefaultShadowParamsVector4PrivateStatic+1 flags—
0x04m_AdditionalLightsWorldToShadow_SSBOintPrivateStatic—
0x04m_AdditionalShadowParams_SSBOintPrivateStatic—
0x01m_UseStructuredBufferboolPrivate—
—0x04k_ShadowmapBufferBitsintPrivateStatic+1 flags0
0x00E10x03padding / unreflected
0x04m_AdditionalLightsShadowmapIDintPrivate—
0x08m_AdditionalLightsShadowmapHandleRTHandle1 flags—
0x01m_CreateEmptyShadowmapboolPrivate—
0x00F10x07padding / unreflected
0x08m_EmptyAdditionalLightShadowmapTextureRTHandlePrivate—
—0x04k_EmptyShadowMapDimensionsintPrivateStatic+1 flags0
—0x08k_AdditionalLightShadowMapTextureNamestringPrivateStatic+1 flags0
—0x08k_EmptyAdditionalLightShadowMapTextureNamestringPrivateStatic+1 flags0
0x08s_EmptyAdditionalLightIndexToShadowParamsVector4[]Static+1 flags—
0x04m_MaxShadowDistanceSqfloatPrivate—
0x04m_CascadeBorderfloatPrivate—
0x08m_AdditionalLightsShadowSlicesShadowSliceData[]Private—
0x08m_VisibleLightIndexToAdditionalLightIndexint[]Private—
0x08m_AdditionalLightIndexToVisibleLightIndexint[]Private—
0x08m_ShadowSliceToAdditionalLightIndexList<System.Int32>Private—
0x08m_GlobalShadowSliceIndexToPerLightShadowSliceIndexList<System.Int32>Private—
0x08m_AdditionalLightIndexToShadowParamsVector4[]Private—
0x08m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrixMatrix4x4[]Private—
0x08m_ShadowResolutionRequestsList<UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass.ShadowResolutionRequest>Private—
0x08m_VisibleLightIndexToCameraSquareDistancefloat[]Private—
0x08m_SortedShadowResolutionRequestsShadowResolutionRequest[]Private—
0x08m_VisibleLightIndexToSortedShadowResolutionRequestsFirstSliceIndexint[]Private—
0x08m_UnusedAtlasSquareAreasList<UnityEngine.RectInt>Private—
0x04renderTargetWidthintPrivate—
0x04renderTargetHeightintPrivate—
0x08m_ProfilingSetupSamplerProfilingSamplerPrivate—
—0x04LightTypeIdentifierInShadowParams_SpotfloatPrivateStatic+1 flags0
—0x04LightTypeIdentifierInShadowParams_PointfloatPrivateStatic+1 flags0
—0x04kMinimumPunctualLightHardShadowResolutionintPrivateStatic+1 flags0
—0x04kMinimumPunctualLightSoftShadowResolutionintPrivateStatic+1 flags0
0x08m_ShadowRequestsHashesDictionary<System.Int32Private—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 25

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt)Public+1 flags0x04
void Dispose()Public0x00
int GetPunctualLightShadowSlicesCount(ref LightType& lightType)Private0x04
float CalcGuardAngle(float frustumAngleInDegrees, float guardBandSizeInTexels, float sliceResolutionInTexels)Static+1 flags0x04
int MinimalPunctualLightShadowResolution(bool softShadow)Private0x04
float GetPointLightShadowFrustumFovBiasInDegrees(int shadowSliceResolution, bool shadowFiltering)Static+1 flags0x04
void InsertionSort(const ShadowResolutionRequest[]& array, int startIndex, int lastIndex)1 flags0x08
int EstimateScaleFactorNeededToFitAllShadowsInAtlas(ref ShadowResolutionRequest[]& shadowResolutionRequests, int endIndex, int atlasWidth)Private0x08
void AtlasLayout(int atlasSize, int totalShadowSlicesCount, int estimatedScaleFactor)Private0x04
ulong ResolutionLog2ForHash(int resolution)Private0x08
ulong ComputeShadowRequestHash(ref RenderingData& renderingData)Private0x2B8
bool Setup(ref RenderingData& renderingData)Public0x2B8
bool SetupForEmptyRendering(ref RenderingData& renderingData)Private0x2B8
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
int GetShadowLightIndexFromLightIndex(int visibleLightIndex)Public0x04
void Clear()Private0x00
void SetEmptyAdditionalShadowmapAtlas(ref ScriptableRenderContext& context, ref RenderingData& renderingData)Private0x2B8
void SetEmptyAdditionalLightShadowParams(CommandBuffer cmd, const Vector4[]& lightIndexToShadowParams)Static+1 flags0x08
void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext& context, ref RenderingData& renderingData)Private0x2B8
void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, bool softShadows)Private0x08
bool IsValidShadowCastingLight(ref LightData& lightData, int i)Private0x28
TextureHandle Render(RenderGraph graph, ref RenderingData& renderingData)1 flags0x2B8
void InitPassData(ref PassData& passData, ref RenderingData& renderingData, ref RenderGraph& graph)Private0x2B8
void .cctor()PrivateStatic+1 flags0x00

Used by 3

types with a member, parameter or interface of this type