0x00x0180
Members 37
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | m_AdditionalShadowsBufferId | int | PublicStatic | — | |
| 0x04 | m_AdditionalShadowsIndicesId | int | PublicStatic | — | |
| 0x10 | c_DefaultShadowParams | Vector4 | PrivateStatic+1 flags | — | |
| 0x04 | m_AdditionalLightsWorldToShadow_SSBO | int | PrivateStatic | — | |
| 0x04 | m_AdditionalShadowParams_SSBO | int | PrivateStatic | — | |
| 0x01 | m_UseStructuredBuffer | bool | Private | — | |
| — | 0x04 | k_ShadowmapBufferBits | int | PrivateStatic+1 flags | 0 |
| 0x00E1 | 0x03 | padding / unreflected | |||
| 0x04 | m_AdditionalLightsShadowmapID | int | Private | — | |
| 0x08 | m_AdditionalLightsShadowmapHandle | RTHandle | 1 flags | — | |
| 0x01 | m_CreateEmptyShadowmap | bool | Private | — | |
| 0x00F1 | 0x07 | padding / unreflected | |||
| 0x08 | m_EmptyAdditionalLightShadowmapTexture | RTHandle | Private | — | |
| — | 0x04 | k_EmptyShadowMapDimensions | int | PrivateStatic+1 flags | 0 |
| — | 0x08 | k_AdditionalLightShadowMapTextureName | string | PrivateStatic+1 flags | 0 |
| — | 0x08 | k_EmptyAdditionalLightShadowMapTextureName | string | PrivateStatic+1 flags | 0 |
| 0x08 | s_EmptyAdditionalLightIndexToShadowParams | Vector4[] | Static+1 flags | — | |
| 0x04 | m_MaxShadowDistanceSq | float | Private | — | |
| 0x04 | m_CascadeBorder | float | Private | — | |
| 0x08 | m_AdditionalLightsShadowSlices | ShadowSliceData[] | Private | — | |
| 0x08 | m_VisibleLightIndexToAdditionalLightIndex | int[] | Private | — | |
| 0x08 | m_AdditionalLightIndexToVisibleLightIndex | int[] | Private | — | |
| 0x08 | m_ShadowSliceToAdditionalLightIndex | List<System.Int32> | Private | — | |
| 0x08 | m_GlobalShadowSliceIndexToPerLightShadowSliceIndex | List<System.Int32> | Private | — | |
| 0x08 | m_AdditionalLightIndexToShadowParams | Vector4[] | Private | — | |
| 0x08 | m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix | Matrix4x4[] | Private | — | |
| 0x08 | m_ShadowResolutionRequests | List<UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass.ShadowResolutionRequest> | Private | — | |
| 0x08 | m_VisibleLightIndexToCameraSquareDistance | float[] | Private | — | |
| 0x08 | m_SortedShadowResolutionRequests | ShadowResolutionRequest[] | Private | — | |
| 0x08 | m_VisibleLightIndexToSortedShadowResolutionRequestsFirstSliceIndex | int[] | Private | — | |
| 0x08 | m_UnusedAtlasSquareAreas | List<UnityEngine.RectInt> | Private | — | |
| 0x04 | renderTargetWidth | int | Private | — | |
| 0x04 | renderTargetHeight | int | Private | — | |
| 0x08 | m_ProfilingSetupSampler | ProfilingSampler | Private | — | |
| — | 0x04 | LightTypeIdentifierInShadowParams_Spot | float | PrivateStatic+1 flags | 0 |
| — | 0x04 | LightTypeIdentifierInShadowParams_Point | float | PrivateStatic+1 flags | 0 |
| — | 0x04 | kMinimumPunctualLightHardShadowResolution | int | PrivateStatic+1 flags | 0 |
| — | 0x04 | kMinimumPunctualLightSoftShadowResolution | int | PrivateStatic+1 flags | 0 |
| 0x08 | m_ShadowRequestsHashes | Dictionary<System.Int32 | Private | — | |
Inherited from ScriptableRenderPass 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | <profilingSampler>k__BackingField | ProfilingSampler | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x0043 | 0x01 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x01 | m_UsesRTHandles | bool | 1 flags | — | |
| 0x0071 | 0x07 | padding / unreflected | |||
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_ColorAttachmentIds | RenderTargetIdentifier[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x28 | m_DepthAttachmentId | RenderTargetIdentifier | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 25
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(const RenderPassEvent& evt) | Public+1 flags | 0x04 | |
| void Dispose() | Public | 0x00 | |
| int GetPunctualLightShadowSlicesCount(ref LightType& lightType) | Private | 0x04 | |
| float CalcGuardAngle(float frustumAngleInDegrees, float guardBandSizeInTexels, float sliceResolutionInTexels) | Static+1 flags | 0x04 | |
| int MinimalPunctualLightShadowResolution(bool softShadow) | Private | 0x04 | |
| float GetPointLightShadowFrustumFovBiasInDegrees(int shadowSliceResolution, bool shadowFiltering) | Static+1 flags | 0x04 | |
| void InsertionSort(const ShadowResolutionRequest[]& array, int startIndex, int lastIndex) | 1 flags | 0x08 | |
| int EstimateScaleFactorNeededToFitAllShadowsInAtlas(ref ShadowResolutionRequest[]& shadowResolutionRequests, int endIndex, int atlasWidth) | Private | 0x08 | |
| void AtlasLayout(int atlasSize, int totalShadowSlicesCount, int estimatedScaleFactor) | Private | 0x04 | |
| ulong ResolutionLog2ForHash(int resolution) | Private | 0x08 | |
| ulong ComputeShadowRequestHash(ref RenderingData& renderingData) | Private | 0x2B8 | |
| bool Setup(ref RenderingData& renderingData) | Public | 0x2B8 | |
| bool SetupForEmptyRendering(ref RenderingData& renderingData) | Private | 0x2B8 | |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+1 flags | 0x34 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x2B8 | |
| int GetShadowLightIndexFromLightIndex(int visibleLightIndex) | Public | 0x04 | |
| void Clear() | Private | 0x00 | |
| void SetEmptyAdditionalShadowmapAtlas(ref ScriptableRenderContext& context, ref RenderingData& renderingData) | Private | 0x2B8 | |
| void SetEmptyAdditionalLightShadowParams(CommandBuffer cmd, const Vector4[]& lightIndexToShadowParams) | Static+1 flags | 0x08 | |
| void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext& context, ref RenderingData& renderingData) | Private | 0x2B8 | |
| void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, bool softShadows) | Private | 0x08 | |
| bool IsValidShadowCastingLight(ref LightData& lightData, int i) | Private | 0x28 | |
| TextureHandle Render(RenderGraph graph, ref RenderingData& renderingData) | 1 flags | 0x2B8 | |
| void InitPassData(ref PassData& passData, ref RenderingData& renderingData, ref RenderGraph& graph) | Private | 0x2B8 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |