Zdexby TheHolyOneZ
44,741 classes
Class

MainLightShadowCasterPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass, Unity.RenderPipelines.Universal.Runtime 0x0130 (304 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0130

Members 20

OffsetSizeNameTypeFlagsDefault
—0x04k_MaxCascadesintPrivateStatic+1 flags1065353216
—0x04k_ShadowmapBufferBitsintPrivateStatic+1 flags1065353216
0x04m_CascadeBorderfloatPrivate—
0x04m_MaxShadowDistanceSqfloatPrivate—
0x04m_ShadowCasterCascadesCountintPrivate—
0x04m_MainLightShadowmapIDintPrivate—
0x08m_MainLightShadowmapTextureRTHandle1 flags—
0x08m_EmptyMainLightShadowmapTextureRTHandlePrivate—
—0x04k_EmptyShadowMapDimensionsintPrivateStatic+1 flags1065353216
—0x08k_MainLightShadowMapTextureNamestringPrivateStatic+1 flags1065353216
—0x08k_EmptyMainLightShadowMapTextureNamestringPrivateStatic+1 flags1065353216
0x10s_EmptyShadowParamsVector4PrivateStatic+1 flags—
0x10s_EmptyShadowmapSizeVector4PrivateStatic+1 flags—
0x08m_MainLightShadowMatricesMatrix4x4[]Private—
0x08m_CascadeSlicesShadowSliceData[]Private—
0x08m_CascadeSplitDistancesVector4[]Private—
0x01m_CreateEmptyShadowmapboolPrivate—
0x01190x03padding / unreflected
0x04renderTargetWidthintPrivate—
0x04renderTargetHeightintPrivate—
0x01240x04padding / unreflected
0x08m_ProfilingSetupSamplerProfilingSamplerPrivate—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 14

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt)Public+1 flags0x04
void Dispose()Public0x00
bool Setup(ref RenderingData& renderingData)Public0x2B8
bool SetupForEmptyRendering(ref RenderingData& renderingData)Private0x2B8
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void Clear()Private0x00
void SetEmptyMainLightCascadeShadowmap(ref ScriptableRenderContext& context, ref RenderingData& renderingData)Private0x2B8
void SetEmptyMainLightShadowParams(CommandBuffer cmd)Static+1 flags0x08
void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext& context, ref RenderingData& renderingData)Private0x2B8
void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, ref VisibleLight& shadowLight, ref ShadowData& shadowData)Private0x74
TextureHandle Render(RenderGraph graph, ref RenderingData& renderingData)1 flags0x2B8
void InitPassData(ref PassData& passData, ref RenderingData& renderingData, ref RenderGraph& graph)Private0x2B8
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type