Zdexby TheHolyOneZ
44,741 classes
Class

BeautifyRenderPass

: ScriptableRenderPass : Object
Beautify.Universal.BeautifyRendererFeature.BeautifyRenderPass, Unity.RenderPipelines.Universal.Runtime 0x0420 (1,056 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0420

Members 39

OffsetSizeNameTypeFlagsDefault
0x08beautifyBeautifyPrivate—
—0x04PYRAMID_COUNT_BLOOMintPrivateStatic+1 flags1065353216
—0x04PYRAMID_COUNT_BLOOM_TURBOintPrivateStatic+1 flags1065353216
—0x04PYRAMID_COUNT_EAintPrivateStatic+1 flags1065353216
0x08bMatMaterialPrivate—
0x08rendererScriptableRendererPrivate—
0x08sourceRTHandlePrivate—
0x210cameraDataCameraDataPrivate—
0x34sourceDescRenderTextureDescriptorPrivate—
0x34sourceDescHPRenderTextureDescriptorPrivate—
0x01supportsFPTexturesboolPrivate—
0x03790x07padding / unreflected
0x08rtBloomMipData[]Private—
0x08rtAFBloomMipData[]Private—
0x08rtEAint[]Private—
0x08dirtTextureTexture2DPrivate—
0x08flareTexTexture2DPrivate—
0x04dofPrevDistancefloatPrivate—
0x04dofLastAutofocusDistancefloatPrivate—
0x10dofLastBokehDataVector4Private—
0x08perCamDataDictionary<UnityEngine.CameraPrivate+1 flags—
0x08camDataPerCamDataPrivate—
0x01requiresSunFlaresOcclusionRTInitboolPrivate—
0x01requiresLuminanceComputationboolPrivate—
0x01usesBloomAndFlaresboolPrivate—
0x01usesDepthOfFieldboolPrivate—
0x01usesVignettingboolPrivate—
0x01usesSeparateOutlineboolPrivate—
0x03D60x02padding / unreflected
0x08keywordsList<System.String>Private+1 flags—
0x08keywordsArraystring[]Private—
0x01setupboolPrivate—
0x40matrix4x4identityMatrix4x4PrivateStatic—
0x01supportsR8FormatboolPrivate—
0x01supportsRGHalfFormatboolPrivate—
0x03EB0x05padding / unreflected
0x08rtCaptureRenderTexturePrivate—
0x08_fullScreenMeshMeshPrivateStatic—
0x0CcamPrevPosVector3Private—
0x10camPrevRotationQuaternionPrivate—
0x04currSensfloatPrivate—
0x08sceneSettingsBeautifySettingsPrivate—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 34

SignatureFlagsNativeParams
bool Setup(Shader shader, ScriptableRenderer renderer, const RenderingData& renderingData, const RenderPassEvent& renderingPassEvent, bool ignorePostProcessingOption)Public0x2B8
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x2B8
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
Mesh get_fullscreenMesh()Private+1 flags0x08
void FullScreenBlit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex)Private0x28
void FullScreenBlitToCamera(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex)Private0x28
void FrameCleanup(CommandBuffer cmd)Public+1 flags0x08
void Cleanup()Public0x00
void RestoreRTBufferIds()Private0x00
int ApplyFinalBlur(CommandBuffer cmd, const RenderTargetIdentifier& source)Private0x28
void DoBloomAndFlares(CommandBuffer cmd)Private0x08
void BlendOneOne(CommandBuffer cmd, int source, ref int& destination, ref int& tempBuffer)Private0x08
void BlurThis(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rt, int width, int height, Material blurMat, float blurScale)Private0x34
void BlurThisDownsampling(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rtSource, int rt, int width, int height, Material blurMat, float blurScale)Private0x34
void BlurThisOneDirection(CommandBuffer cmd, const RenderTextureDescriptor& desc, ref int& rt, int width, int height, bool vertical, float blurScale)Private0x34
void BlurThisOneDirectionDownscaling(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rtSource, int rt, int width, int height, bool vertical, float blurScale)Private0x34
void DoDoF(CommandBuffer cmd)Private0x08
void BlurThisDoF(CommandBuffer cmd, const RenderTextureDescriptor& dofDesc, int rt, int renderPass)Private0x34
void BlurThisAlpha(CommandBuffer cmd, const RenderTextureDescriptor& dofDesc, int rt, float blurScale)Private0x34
void UpdateDepthOfFieldBlurData(CommandBuffer cmd, const Vector2& blurDir)Private0x08
void DoVignette()Private0x00
void DoEyeAdaptation(CommandBuffer cmd)Private0x08
void DoSeparateOutline(CommandBuffer cmd)Private0x08
void BlurThisOutline(CommandBuffer cmd, const RenderTextureDescriptor& desc, float blurScale, int downscale)Private0x34
void UpdateMaterialProperties()Private0x00
void UpdateMaterialBloomIntensityAndThreshold()Private0x00
void UpdateDepthOfFieldData(CommandBuffer cmd)Private0x08
void UpdateDoFAutofocusDistance(Camera cam)Private0x08
void CheckSun()Private0x00
bool CheckSceneSettings()Private0x01
void CheckCameraDepthTextureMode(Camera cam)Private0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type