0x00x0420
Members 39
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | beautify | Beautify | Private | — | |
| — | 0x04 | PYRAMID_COUNT_BLOOM | int | PrivateStatic+1 flags | 1065353216 |
| — | 0x04 | PYRAMID_COUNT_BLOOM_TURBO | int | PrivateStatic+1 flags | 1065353216 |
| — | 0x04 | PYRAMID_COUNT_EA | int | PrivateStatic+1 flags | 1065353216 |
| 0x08 | bMat | Material | Private | — | |
| 0x08 | renderer | ScriptableRenderer | Private | — | |
| 0x08 | source | RTHandle | Private | — | |
| 0x210 | cameraData | CameraData | Private | — | |
| 0x34 | sourceDesc | RenderTextureDescriptor | Private | — | |
| 0x34 | sourceDescHP | RenderTextureDescriptor | Private | — | |
| 0x01 | supportsFPTextures | bool | Private | — | |
| 0x0379 | 0x07 | padding / unreflected | |||
| 0x08 | rt | BloomMipData[] | Private | — | |
| 0x08 | rtAF | BloomMipData[] | Private | — | |
| 0x08 | rtEA | int[] | Private | — | |
| 0x08 | dirtTexture | Texture2D | Private | — | |
| 0x08 | flareTex | Texture2D | Private | — | |
| 0x04 | dofPrevDistance | float | Private | — | |
| 0x04 | dofLastAutofocusDistance | float | Private | — | |
| 0x10 | dofLastBokehData | Vector4 | Private | — | |
| 0x08 | perCamData | Dictionary<UnityEngine.Camera | Private+1 flags | — | |
| 0x08 | camData | PerCamData | Private | — | |
| 0x01 | requiresSunFlaresOcclusionRTInit | bool | Private | — | |
| 0x01 | requiresLuminanceComputation | bool | Private | — | |
| 0x01 | usesBloomAndFlares | bool | Private | — | |
| 0x01 | usesDepthOfField | bool | Private | — | |
| 0x01 | usesVignetting | bool | Private | — | |
| 0x01 | usesSeparateOutline | bool | Private | — | |
| 0x03D6 | 0x02 | padding / unreflected | |||
| 0x08 | keywords | List<System.String> | Private+1 flags | — | |
| 0x08 | keywordsArray | string[] | Private | — | |
| 0x01 | setup | bool | Private | — | |
| 0x40 | matrix4x4identity | Matrix4x4 | PrivateStatic | — | |
| 0x01 | supportsR8Format | bool | Private | — | |
| 0x01 | supportsRGHalfFormat | bool | Private | — | |
| 0x03EB | 0x05 | padding / unreflected | |||
| 0x08 | rtCapture | RenderTexture | Private | — | |
| 0x08 | _fullScreenMesh | Mesh | PrivateStatic | — | |
| 0x0C | camPrevPos | Vector3 | Private | — | |
| 0x10 | camPrevRotation | Quaternion | Private | — | |
| 0x04 | currSens | float | Private | — | |
| 0x08 | sceneSettings | BeautifySettings | Private | — | |
Inherited from ScriptableRenderPass 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | <profilingSampler>k__BackingField | ProfilingSampler | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x0043 | 0x01 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x01 | m_UsesRTHandles | bool | 1 flags | — | |
| 0x0071 | 0x07 | padding / unreflected | |||
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_ColorAttachmentIds | RenderTargetIdentifier[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x28 | m_DepthAttachmentId | RenderTargetIdentifier | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 34
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool Setup(Shader shader, ScriptableRenderer renderer, const RenderingData& renderingData, const RenderPassEvent& renderingPassEvent, bool ignorePostProcessingOption) | Public | 0x2B8 | |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+1 flags | 0x34 | |
| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | 0x2B8 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x2B8 | |
| Mesh get_fullscreenMesh() | Private+1 flags | 0x08 | |
| void FullScreenBlit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex) | Private | 0x28 | |
| void FullScreenBlitToCamera(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex) | Private | 0x28 | |
| void FrameCleanup(CommandBuffer cmd) | Public+1 flags | 0x08 | |
| void Cleanup() | Public | 0x00 | |
| void RestoreRTBufferIds() | Private | 0x00 | |
| int ApplyFinalBlur(CommandBuffer cmd, const RenderTargetIdentifier& source) | Private | 0x28 | |
| void DoBloomAndFlares(CommandBuffer cmd) | Private | 0x08 | |
| void BlendOneOne(CommandBuffer cmd, int source, ref int& destination, ref int& tempBuffer) | Private | 0x08 | |
| void BlurThis(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rt, int width, int height, Material blurMat, float blurScale) | Private | 0x34 | |
| void BlurThisDownsampling(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rtSource, int rt, int width, int height, Material blurMat, float blurScale) | Private | 0x34 | |
| void BlurThisOneDirection(CommandBuffer cmd, const RenderTextureDescriptor& desc, ref int& rt, int width, int height, bool vertical, float blurScale) | Private | 0x34 | |
| void BlurThisOneDirectionDownscaling(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rtSource, int rt, int width, int height, bool vertical, float blurScale) | Private | 0x34 | |
| void DoDoF(CommandBuffer cmd) | Private | 0x08 | |
| void BlurThisDoF(CommandBuffer cmd, const RenderTextureDescriptor& dofDesc, int rt, int renderPass) | Private | 0x34 | |
| void BlurThisAlpha(CommandBuffer cmd, const RenderTextureDescriptor& dofDesc, int rt, float blurScale) | Private | 0x34 | |
| void UpdateDepthOfFieldBlurData(CommandBuffer cmd, const Vector2& blurDir) | Private | 0x08 | |
| void DoVignette() | Private | 0x00 | |
| void DoEyeAdaptation(CommandBuffer cmd) | Private | 0x08 | |
| void DoSeparateOutline(CommandBuffer cmd) | Private | 0x08 | |
| void BlurThisOutline(CommandBuffer cmd, const RenderTextureDescriptor& desc, float blurScale, int downscale) | Private | 0x34 | |
| void UpdateMaterialProperties() | Private | 0x00 | |
| void UpdateMaterialBloomIntensityAndThreshold() | Private | 0x00 | |
| void UpdateDepthOfFieldData(CommandBuffer cmd) | Private | 0x08 | |
| void UpdateDoFAutofocusDistance(Camera cam) | Private | 0x08 | |
| void CheckSun() | Private | 0x00 | |
| bool CheckSceneSettings() | Private | 0x01 | |
| void CheckCameraDepthTextureMode(Camera cam) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |