Zdexby TheHolyOneZ
44,741 classes
Class

DepthNormalOnlyPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass, Unity.RenderPipelines.Universal.Runtime 0x0128 (296 B) inherited 0x00E0 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0128

Members 10

OffsetSizeNameTypeFlagsDefault
0x08<shaderTagIds>k__BackingFieldList<UnityEngine.Rendering.ShaderTagId>Private—
0x08<depthHandle>k__BackingFieldRTHandlePrivate—
0x08<normalHandle>k__BackingFieldRTHandlePrivate—
0x08<renderingLayersHandle>k__BackingFieldRTHandlePrivate—
0x01<enableRenderingLayers>k__BackingFieldboolPrivate—
0x01010x03padding / unreflected
0x18m_FilteringSettingsFilteringSettingsPrivate—
0x011C0x04padding / unreflected
0x08m_PassDataPassDataPrivate—
0x08k_DepthNormalsList<UnityEngine.Rendering.ShaderTagId>PrivateStatic+1 flags—
0x08k_ColorAttachment1RTHandle[]PrivateStatic+1 flags—
0x08k_ColorAttachment2RTHandle[]PrivateStatic+1 flags—
Inherited from ScriptableRenderPass 24
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x00240x04padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08<profilingSampler>k__BackingFieldProfilingSamplerPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x00430x01padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x01m_UsesRTHandlesbool1 flags—
0x00710x07padding / unreflected
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_ColorAttachmentIdsRenderTargetIdentifier[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x28m_DepthAttachmentIdRenderTargetIdentifierPrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 20

SignatureFlagsNativeParams
List<UnityEngine.Rendering.ShaderTagId> get_shaderTagIds()2 flags0x08
void set_shaderTagIds(List<UnityEngine.Rendering.ShaderTagId> value)2 flags0x08
RTHandle get_depthHandle()Private+1 flags0x08
void set_depthHandle(RTHandle value)Private+1 flags0x08
RTHandle get_normalHandle()Private+1 flags0x08
void set_normalHandle(RTHandle value)Private+1 flags0x08
RTHandle get_renderingLayersHandle()Private+1 flags0x08
void set_renderingLayersHandle(RTHandle value)Private+1 flags0x08
bool get_enableRenderingLayers()2 flags0x01
void set_enableRenderingLayers(bool value)2 flags0x01
void .ctor(const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask)Public+1 flags0x08
GraphicsFormat GetGraphicsFormat()PublicStatic0x04
void Setup(RTHandle depthHandle, RTHandle normalHandle)Public0x08
void Setup(RTHandle depthHandle, RTHandle normalHandle, RTHandle decalLayerHandle)Public0x08
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x2B8
void ExecutePass(const ScriptableRenderContext& context, PassData passData, ref RenderingData& renderingData)PrivateStatic0x2B8
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x2B8
void OnCameraCleanup(CommandBuffer cmd)Public+1 flags0x08
void Render(RenderGraph renderGraph, ref TextureHandle& cameraNormalsTexture, ref TextureHandle& cameraDepthTexture, ref RenderingData& renderingData)1 flags0x2B8
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type