0x00x0128
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | <shaderTagIds>k__BackingField | List<UnityEngine.Rendering.ShaderTagId> | Private | — | |
| 0x08 | <depthHandle>k__BackingField | RTHandle | Private | — | |
| 0x08 | <normalHandle>k__BackingField | RTHandle | Private | — | |
| 0x08 | <renderingLayersHandle>k__BackingField | RTHandle | Private | — | |
| 0x01 | <enableRenderingLayers>k__BackingField | bool | Private | — | |
| 0x0101 | 0x03 | padding / unreflected | |||
| 0x18 | m_FilteringSettings | FilteringSettings | Private | — | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | m_PassData | PassData | Private | — | |
| 0x08 | k_DepthNormals | List<UnityEngine.Rendering.ShaderTagId> | PrivateStatic+1 flags | — | |
| 0x08 | k_ColorAttachment1 | RTHandle[] | PrivateStatic+1 flags | — | |
| 0x08 | k_ColorAttachment2 | RTHandle[] | PrivateStatic+1 flags | — | |
Inherited from ScriptableRenderPass 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | <profilingSampler>k__BackingField | ProfilingSampler | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x0043 | 0x01 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x01 | m_UsesRTHandles | bool | 1 flags | — | |
| 0x0071 | 0x07 | padding / unreflected | |||
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_ColorAttachmentIds | RenderTargetIdentifier[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x28 | m_DepthAttachmentId | RenderTargetIdentifier | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 20
| Signature | Flags | Native | Params |
|---|---|---|---|
| List<UnityEngine.Rendering.ShaderTagId> get_shaderTagIds() | 2 flags | 0x08 | |
| void set_shaderTagIds(List<UnityEngine.Rendering.ShaderTagId> value) | 2 flags | 0x08 | |
| RTHandle get_depthHandle() | Private+1 flags | 0x08 | |
| void set_depthHandle(RTHandle value) | Private+1 flags | 0x08 | |
| RTHandle get_normalHandle() | Private+1 flags | 0x08 | |
| void set_normalHandle(RTHandle value) | Private+1 flags | 0x08 | |
| RTHandle get_renderingLayersHandle() | Private+1 flags | 0x08 | |
| void set_renderingLayersHandle(RTHandle value) | Private+1 flags | 0x08 | |
| bool get_enableRenderingLayers() | 2 flags | 0x01 | |
| void set_enableRenderingLayers(bool value) | 2 flags | 0x01 | |
| void .ctor(const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask) | Public+1 flags | 0x08 | |
| GraphicsFormat GetGraphicsFormat() | PublicStatic | 0x04 | |
| void Setup(RTHandle depthHandle, RTHandle normalHandle) | Public | 0x08 | |
| void Setup(RTHandle depthHandle, RTHandle normalHandle, RTHandle decalLayerHandle) | Public | 0x08 | |
| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | 0x2B8 | |
| void ExecutePass(const ScriptableRenderContext& context, PassData passData, ref RenderingData& renderingData) | PrivateStatic | 0x2B8 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x2B8 | |
| void OnCameraCleanup(CommandBuffer cmd) | Public+1 flags | 0x08 | |
| void Render(RenderGraph renderGraph, ref TextureHandle& cameraNormalsTexture, ref TextureHandle& cameraDepthTexture, ref RenderingData& renderingData) | 1 flags | 0x2B8 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |